SA crash fix

using the spawn cheats crashed in this level, nobody noticed
This commit is contained in:
$4Y$ 2020-11-20 20:46:04 -05:00
parent d8c93d48c5
commit d9a87dba21

View file

@ -36,10 +36,13 @@ const LevelScript level_sa_entry[] = {
LOAD_RAW( /*seg*/ 0x0C, _group4_geoSegmentRomStart, _group4_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x06, _group13_mio0SegmentRomStart, _group13_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group13_geoSegmentRomStart, _group13_geoSegmentRomEnd),
LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_5),
JUMP_LINK(script_func_global_14),
JUMP_LINK(script_func_global_1),
AREA(/*index*/ 1, sa_geo_000170),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, -1535, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSwimmingWarp),