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Update to makefile for legacy
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parent
ae1eaab79c
commit
2b9330e3f9
1 changed files with 63 additions and 9 deletions
72
Makefile
72
Makefile
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@ -43,7 +43,9 @@ TEXTURE_FIX ?= 0
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# Enable extended options menu by default
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EXT_OPTIONS_MENU ?= 1
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# Disable text-based save-files by default
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TEXTSAVES ?= 1
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TEXTSAVES ?= 0
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# Load resources from external files
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EXTERNAL_DATA ?= 0
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# Enable Discord Rich Presence
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DISCORDRPC ?= 0
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@ -63,6 +65,8 @@ AUDIO_API ?= SDL2
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# Controller backends (can have multiple, space separated): SDL2
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CONTROLLER_API ?= SDL2
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# Misc settings for EXTERNAL_DATA
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LEGACY_RES ?= 0
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BASEDIR ?= res
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@ -409,7 +413,7 @@ RPC_LIBS :=
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ifeq ($(DISCORDRPC),1)
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ifeq ($(WINDOWS_BUILD),1)
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RPC_LIBS := lib/discord/libdiscord-rpc.dll
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else ifeq ($(OSX_BUILD),1)
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else ifeq ($(OSX_BUILD),1)
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# needs testing
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RPC_LIBS := lib/discord/libdiscord-rpc.dylib
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else
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@ -592,14 +596,14 @@ ifeq ($(LEGACY_GL),1)
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CFLAGS += -DLEGACY_GL
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endif
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# TODO: Remove -DEXTERNAL_DATA
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# Load external textures
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CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
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SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
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SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
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ifeq ($(EXTERNAL_DATA),1)
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CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
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# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
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SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
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SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
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endif
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ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
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@ -667,6 +671,8 @@ else
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CP := cp
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endif
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ifeq ($(EXTERNAL_DATA),1)
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BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/
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BASEPACK_LST := $(BUILD_DIR)/basepack.lst
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@ -693,6 +699,8 @@ $(BASEPACK_LST): $(EXE)
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$(BASEPACK_PATH): $(BASEPACK_LST)
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@$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH) $(LEGACY_RES)
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endif
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clean:
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$(RM) -r $(BUILD_DIR_BASE)
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@ -790,6 +798,42 @@ ifeq ($(DISCORDRPC),1)
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endif
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endif
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################################################################
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# TEXTURE GENERATION #
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################################################################
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# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
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ifeq ($(EXTERNAL_DATA),1)
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$(BUILD_DIR)/%: %.png
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$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
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else
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$(BUILD_DIR)/%: %.png
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$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
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endif
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$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
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hexdump -v -e '1/1 "0x%X,"' $< > $@
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echo >> $@
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ifeq ($(EXTERNAL_DATA),0)
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# Color Index CI8
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$(BUILD_DIR)/%.ci8: %.ci8.png
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$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
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# Color Index CI4
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$(BUILD_DIR)/%.ci4: %.ci4.png
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$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
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endif
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################################################################
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# compressed segment generation
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# PC Area
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@ -832,9 +876,19 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
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$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
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$(AS) $(ASFLAGS) -o $@ $<
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ifeq ($(EXTERNAL_DATA),1)
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$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
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$(ZEROTERM) "$(patsubst $(BUILD_DIR)/%,%,$^)" | hexdump -v -e '1/1 "0x%X,"' > $@
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else
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$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
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hexdump -v -e '1/1 "0x%X,"' $< > $@
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echo >> $@
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endif
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$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
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$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
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