Tweak splash screen background and transitions

This commit is contained in:
Llennpie 2023-08-27 20:26:49 -04:00
parent b7b7f4167b
commit 5143287855
8 changed files with 13 additions and 7 deletions

7
.gitignore vendored
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@ -86,4 +86,9 @@ actors/mario_cap/mario_cap_logo.rgba16.png
actors/mario/mario_logo.rgba16.png
*.spj
!/levels/intro/4_saturn.rgba16.png
!/levels/intro/5_ring.rgba16.png
!/levels/intro/5_ring.rgba16.png
!/textures/title_screen_bg/title_screen_bg.00E40.rgba16.png
!/textures/title_screen_bg/title_screen_bg.001C0.rgba16.png
!/textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png
!/textures/title_screen_bg/title_screen_bg.02740.rgba16.png

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@ -23,7 +23,7 @@ const GeoLayout intro_geo_0002D0[] = {
GEO_OPEN_NODE(),
GEO_NODE_ORTHO(100),
GEO_OPEN_NODE(),
GEO_BACKGROUND_COLOR(0x0001),
GEO_ASM(0, geo_intro_backdrop),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_ZBUFFER(1),

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@ -38,11 +38,12 @@ static const LevelScript level_intro_splash[] = {
FREE_LEVEL_POOL(),
LOAD_AREA(/*area*/ 1),
CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
SLEEP(/*frames*/ 30),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 15, /*color*/ 0x00, 0x00, 0x00),
SLEEP(/*frames*/ 15),
CALL(/*arg*/ 0, /*func*/ saturn_do_load),
SLEEP(/*frames*/ 30),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 30, /*color*/ 0x00, 0x00, 0x00),
SLEEP(/*frames*/ 30),
//SLEEP(/*frames*/ 15),
TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 10, /*color*/ 0x00, 0x00, 0x00),
SLEEP(/*frames*/ 15),
CMD2A(/*unk2*/ 1),
CLEAR_LEVEL(),
CALL(/*arg*/ 0, /*func*/ saturn_on_splash_finish),

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@ -13,7 +13,7 @@
#include "gfx_dimensions.h"
// frame counts for the zoom in, hold, and zoom out of title model
#define INTRO_STEPS_ZOOM_IN 30
#define INTRO_STEPS_ZOOM_IN 10
#define INTRO_STEPS_HOLD_1 75
#define INTRO_STEPS_ZOOM_OUT 91

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