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Tweak splash screen background and transitions
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parent
b7b7f4167b
commit
5143287855
8 changed files with 13 additions and 7 deletions
7
.gitignore
vendored
7
.gitignore
vendored
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@ -86,4 +86,9 @@ actors/mario_cap/mario_cap_logo.rgba16.png
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actors/mario/mario_logo.rgba16.png
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actors/mario/mario_logo.rgba16.png
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*.spj
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*.spj
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!/levels/intro/4_saturn.rgba16.png
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!/levels/intro/4_saturn.rgba16.png
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!/levels/intro/5_ring.rgba16.png
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!/levels/intro/5_ring.rgba16.png
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!/textures/title_screen_bg/title_screen_bg.00E40.rgba16.png
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!/textures/title_screen_bg/title_screen_bg.001C0.rgba16.png
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!/textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png
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!/textures/title_screen_bg/title_screen_bg.02740.rgba16.png
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@ -23,7 +23,7 @@ const GeoLayout intro_geo_0002D0[] = {
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_NODE_ORTHO(100),
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GEO_NODE_ORTHO(100),
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GEO_OPEN_NODE(),
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GEO_OPEN_NODE(),
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GEO_BACKGROUND_COLOR(0x0001),
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GEO_ASM(0, geo_intro_backdrop),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ZBUFFER(1),
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GEO_ZBUFFER(1),
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@ -38,11 +38,12 @@ static const LevelScript level_intro_splash[] = {
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FREE_LEVEL_POOL(),
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FREE_LEVEL_POOL(),
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LOAD_AREA(/*area*/ 1),
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LOAD_AREA(/*area*/ 1),
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CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
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CALL(/*arg*/ 0, /*func*/ lvl_intro_update),
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SLEEP(/*frames*/ 30),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_FROM_STAR, /*time*/ 15, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 15),
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CALL(/*arg*/ 0, /*func*/ saturn_do_load),
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CALL(/*arg*/ 0, /*func*/ saturn_do_load),
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SLEEP(/*frames*/ 30),
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//SLEEP(/*frames*/ 15),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 30, /*color*/ 0x00, 0x00, 0x00),
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TRANSITION(/*transType*/ WARP_TRANSITION_FADE_INTO_COLOR, /*time*/ 10, /*color*/ 0x00, 0x00, 0x00),
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SLEEP(/*frames*/ 30),
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SLEEP(/*frames*/ 15),
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CMD2A(/*unk2*/ 1),
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CMD2A(/*unk2*/ 1),
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CLEAR_LEVEL(),
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CLEAR_LEVEL(),
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CALL(/*arg*/ 0, /*func*/ saturn_on_splash_finish),
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CALL(/*arg*/ 0, /*func*/ saturn_on_splash_finish),
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@ -13,7 +13,7 @@
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#include "gfx_dimensions.h"
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#include "gfx_dimensions.h"
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// frame counts for the zoom in, hold, and zoom out of title model
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// frame counts for the zoom in, hold, and zoom out of title model
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#define INTRO_STEPS_ZOOM_IN 30
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#define INTRO_STEPS_ZOOM_IN 10
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#define INTRO_STEPS_HOLD_1 75
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#define INTRO_STEPS_HOLD_1 75
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#define INTRO_STEPS_ZOOM_OUT 91
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#define INTRO_STEPS_ZOOM_OUT 91
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textures/title_screen_bg/title_screen_bg.001C0.rgba16.png
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textures/title_screen_bg/title_screen_bg.001C0.rgba16.png
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textures/title_screen_bg/title_screen_bg.00E40.rgba16.png
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textures/title_screen_bg/title_screen_bg.00E40.rgba16.png
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textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png
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textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png
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textures/title_screen_bg/title_screen_bg.02740.rgba16.png
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textures/title_screen_bg/title_screen_bg.02740.rgba16.png
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