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my brain is not braining anymore
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parent
d0e15cdd10
commit
bfeee35c88
2 changed files with 18 additions and 4 deletions
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@ -88,6 +88,11 @@ Pos=10,30
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Size=275,400
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Collapsed=0
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[Window][Camera Stats]
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Pos=10,609
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Size=115,114
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Collapsed=0
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[Table][0xD0F0C6E3,2]
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Column 0 Weight=1.0000
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Column 1 Weight=1.0000
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@ -2931,6 +2931,15 @@ void set_camera_mode(struct Camera *c, s16 mode, s16 frames) {
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* Updates Lakitu's position/focus and applies camera shakes.
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*/
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void update_lakitu(struct Camera *c) {
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if (camera_frozen) {
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vec3f_copy(gLakituState.pos, c->pos);
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vec3f_copy(gLakituState.focus, c->focus);
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vec3f_copy(gLakituState.goalPos, c->pos);
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vec3f_copy(gLakituState.goalFocus, c->focus);
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c->yaw = calculate_yaw(c->focus, c->pos);
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gLakituState.yaw = c->yaw;
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return;
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}
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struct Surface *floor = NULL;
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Vec3f newPos;
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Vec3f newFoc;
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@ -3393,15 +3402,15 @@ void update_camera(struct Camera *c) {
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if (camera_frozen) {
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if (should_update_cam_from_keyframes) {
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should_update_cam_from_keyframes = false;
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vec3f_copy(gLakituState.pos, freezecamPos);
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vec3f_set_dist_and_angle(gLakituState.pos, gLakituState.focus, 100, freezecamPitch, freezecamYaw);
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vec3f_copy(c->pos, freezecamPos);
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vec3f_set_dist_and_angle(c->pos, c->focus, 100, freezecamYaw, freezecamPitch);
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}
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else {
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float dist;
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s16 yaw;
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s16 pitch;
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vec3f_copy(freezecamPos, gLakituState.pos);
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vec3f_get_dist_and_angle(gLakituState.pos, gLakituState.focus, &dist, &pitch, &yaw);
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vec3f_copy(freezecamPos, c->pos);
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vec3f_get_dist_and_angle(c->pos, c->focus, &dist, &yaw, &pitch);
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freezecamYaw = yaw;
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freezecamPitch = pitch;
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}
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