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Silent music cancels play functions
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@ -2071,6 +2071,8 @@ void set_sequence_player_volume(s32 player, f32 volume) {
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}
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void play_music(u8 player, u16 seqArgs, u16 fadeTimer) {
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if (gSequencePlayers[0].volumeScale == 0) return;
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u8 seqId = seqArgs & 0xff;
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u8 priority = seqArgs >> 8;
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u8 i;
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