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Small QOL fixes
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parent
f72a142391
commit
d8ec6b996e
3 changed files with 39 additions and 6 deletions
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@ -163,8 +163,11 @@ void ssettings_imgui_update() {
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imgui_bundled_tooltip("Enable/disable this if your game speed is too fast or slow.");
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const char* fps_limits[] = { "30", "60" };
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if (ImGui::Combo("FPS###fps_limits", (int*)&configFps60, fps_limits, IM_ARRAYSIZE(fps_limits)))
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if (ImGui::Combo("FPS###fps_limits", (int*)&configFps60, fps_limits, IM_ARRAYSIZE(fps_limits))) {
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configWindow.settings_changed = true;
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is_anim_playing = false;
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is_anim_paused = false;
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}
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ImGui::Checkbox("Anti-aliasing", &configWindow.enable_antialias);
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imgui_bundled_tooltip("Enables/disables anti-aliasing with OpenGL.");
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@ -255,10 +258,8 @@ void ssettings_imgui_update() {
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ImGui::Dummy(ImVec2(0, 5));
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}
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#ifdef DISCORDRPC
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if (has_discord_init) {
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ImGui::Checkbox("Discord Activity Status", &configDiscordRPC);
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imgui_bundled_tooltip("Enables/disables Discord Rich Presence. Requires restart.");
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}
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ImGui::Checkbox("Discord Activity Status", &configDiscordRPC);
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imgui_bundled_tooltip("Enables/disables Discord Rich Presence. Requires restart.");
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#endif
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const char* mThemeSettings[] = { "Legacy", "Moon", "Half-Life", "Movie Maker", "Dear" };
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ImGui::Combo("Theme", (int*)&configEditorTheme, mThemeSettings, IM_ARRAYSIZE(mThemeSettings));
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@ -26,6 +26,7 @@ int camera_view_move_y;
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bool enable_head_rotations = false;
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bool enable_shadows = true;
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bool enable_dust_particles = false;
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bool enable_torso_rotation = true;
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bool can_fall_asleep = false;
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int saturnModelState = 0;
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bool linkMarioScale;
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@ -53,6 +54,10 @@ bool is_chroma_keying = false;
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bool prev_quicks[3];
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int lastCourseNum = -1;
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bool mcamera_is_keyframe;
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bool mcamera_playing;
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int mcam_timer;
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extern "C" {
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#include "game/camera.h"
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#include "game/area.h"
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@ -90,7 +95,7 @@ void saturn_update() {
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// Keybinds
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if (accept_text_input) {
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if (accept_text_input && mario_exists) {
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if (gPlayer1Controller->buttonPressed & U_JPAD) camera_frozen = !camera_frozen;
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if (gPlayer1Controller->buttonPressed & D_JPAD) showMenu = !showMenu;
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if (gPlayer1Controller->buttonPressed & L_JPAD) {
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@ -202,10 +207,32 @@ void saturn_update() {
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}
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}
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// Keyframes
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if (mcamera_playing) {
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if (mcam_timer < (60 * 10)) {
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mcam_timer++;
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} else {
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mcam_timer = 0;
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}
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}
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//s16 pitch, yaw;
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//f32 thisDist;
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//vec3f_get_dist_and_angle(gCamera->focus, gCamera->pos, &thisDist, &pitch, &yaw);
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//camera_approach_f32_symmetric_bool(&thisDist, 150.f, 7.f);
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//vec3f_set_dist_and_angle(c->focus, c->pos, dist, pitch, yaw);
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//update_camera_yaw(c);
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// Misc
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mario_exists = (gMarioState->action != ACT_UNINITIALIZED & sCurrPlayMode != 2 & mario_loaded);
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if (!mario_exists) {
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is_anim_playing = false;
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is_anim_paused = false;
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}
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switch(saturnModelState) {
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case 0: scrollModelState = 0; break;
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case 1: scrollModelState = 0x200; break; // Metal Cap
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@ -26,6 +26,7 @@ extern int current_eye_state;
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extern bool enable_head_rotations;
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extern bool enable_shadows;
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extern bool enable_dust_particles;
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extern bool enable_torso_rotation;
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extern bool can_fall_asleep;
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extern int saturnModelState;
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extern bool linkMarioScale;
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@ -52,6 +53,10 @@ extern unsigned int chromaKeyColorB;
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extern u16 gChromaKeyColor;
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extern u16 gChromaKeyBackground;
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extern bool mcamera_is_keyframe;
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extern bool mcamera_playing;
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extern int mcam_timer;
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extern SDL_Scancode saturn_key_to_scancode(unsigned int key[]);
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#ifdef __cplusplus
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