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https://github.com/Llennpie/Saturn.git
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Prevent Mario from getting stuck outside of menu
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parent
1d4dc5546d
commit
ef17e4619a
3 changed files with 28 additions and 21 deletions
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@ -238,12 +238,13 @@ void saturn_imgui_update() {
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if (ImGui::BeginMenu("Menu")) {
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windowCcEditor = false;
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if (ImGui::MenuItem(ICON_FK_WINDOW_MAXIMIZE " Show UI", translate_bind_to_name(configKeyShowMenu[0]), showMenu)) showMenu = !showMenu;
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if (ImGui::MenuItem(ICON_FK_WINDOW_MAXIMIZE " Show UI", translate_bind_to_name(configKeyShowMenu[0]), showMenu)) {
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showMenu = !showMenu;
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if (!showMenu) accept_text_input = true;
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}
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if (ImGui::MenuItem(ICON_FK_WINDOW_MINIMIZE " Show Status Bars", NULL, showStatusBars)) showStatusBars = !showStatusBars;
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ImGui::Separator();
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if (ImGui::MenuItem("Stats", NULL, windowStats == true)) {
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windowStats = !windowStats;
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}
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if (ImGui::MenuItem("Stats", NULL, windowStats == true)) windowStats = !windowStats;
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if (ImGui::MenuItem(ICON_FK_COG " Settings", NULL, windowSettings == true)) {
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windowSettings = !windowSettings;
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k_popout_open = false;
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@ -431,7 +432,8 @@ uint32_t startFrame = 0;
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uint32_t endFrame = 60;
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int endFrameText = 60;
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void saturn_keyframe_popout(float* edit_value, string value_name, string id) {
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template <typename T>
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void saturn_keyframe_popout(const T &edit_value, string value_name, string id) {
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string buttonLabel = ICON_FK_LINK "###kb_" + id;
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string windowLabel = "Timeline###kw_" + id;
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@ -11,7 +11,8 @@ extern void imgui_update_theme();
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extern void imgui_bundled_tooltip(const char*);
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extern void imgui_bundled_help_marker(const char*);
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extern void imgui_bundled_space(float, const char*, const char*);
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extern void saturn_keyframe_popout(float*, std::string, std::string);
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template <typename T>
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extern void saturn_keyframe_popout(const T &edit_value, std::string, std::string);
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extern bool showMenu;
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extern int currentMenu;
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@ -143,31 +143,35 @@ void saturn_update() {
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// Keybinds
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if (accept_text_input && mario_exists) {
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if (gPlayer1Controller->buttonPressed & U_JPAD) camera_frozen = !camera_frozen;
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if (gPlayer1Controller->buttonPressed & D_JPAD) showMenu = !showMenu;
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if (gPlayer1Controller->buttonPressed & L_JPAD) {
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if (!is_anim_playing) {
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anim_play_button();
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} else {
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is_anim_paused = !is_anim_paused;
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}
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if (mario_exists) {
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if (gPlayer1Controller->buttonPressed & D_JPAD) {
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showMenu = !showMenu;
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if (!showMenu) accept_text_input = true;
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}
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if (gPlayer1Controller->buttonPressed & R_JPAD) {
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is_anim_looped = !is_anim_looped;
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}
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if (keyResetter == 6) {
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if (SDL_GetKeyboardState(NULL)[SDL_SCANCODE_F2] & accept_text_input) {
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if (SDL_GetKeyboardState(NULL)[SDL_SCANCODE_F2]) {
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if (gMarioState->action == ACT_IDLE) set_mario_action(gMarioState, ACT_DEBUG_FREE_MOVE, 0);
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else set_mario_action(gMarioState, ACT_IDLE, 0);
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keyResetter = 0;
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}
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if (SDL_GetKeyboardState(NULL)[SDL_SCANCODE_F3] & accept_text_input) {
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if (SDL_GetKeyboardState(NULL)[SDL_SCANCODE_F3]) {
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saturn_play_keyframe(active_key_value);
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keyResetter = 0;
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}
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}
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if (accept_text_input) {
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if (gPlayer1Controller->buttonPressed & U_JPAD) camera_frozen = !camera_frozen;
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if (gPlayer1Controller->buttonPressed & L_JPAD) {
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if (!is_anim_playing) {
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anim_play_button();
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} else {
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is_anim_paused = !is_anim_paused;
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}
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}
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if (gPlayer1Controller->buttonPressed & R_JPAD) {
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is_anim_looped = !is_anim_looped;
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}
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}
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}
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if (keyResetter < 6)
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