dominicentek
7dcccd9d29
super secret way to unlock model duping
2023-09-04 21:12:47 +02:00
Llennpie
1682ed164e
Add level displaylist node
2023-07-06 15:13:43 -04:00
Llennpie
8a836fd1c4
Re-add 60 FPS, toggle in settings
2022-10-04 17:48:57 -04:00
Llennpie
491e695557
Add MCOMP geo command for extra animated bones
2022-09-21 14:07:00 -04:00
Llennpie
fb4f45871e
Revert 60 fps, add as optional patch
2022-09-21 14:05:54 -04:00
Llennpie
1d5c3ef586
Add various new chroma stage options
2022-09-03 18:32:23 -04:00
Llennpie
798a5ff381
Small audio adjustments
2022-06-30 13:05:40 -04:00
Llennpie
1fcc40a747
Add tilt-spazzing animation (by Weegeepie), Add auto-apply setting to CC editor + "half" buttons for shade
2022-04-21 23:34:53 -04:00
Llennpie
55ded0990d
Make chroma key stage fully customizable
2022-03-16 03:06:25 -04:00
Llennpie
627e53a70e
Update DynOS to v1.1
2022-01-30 18:01:35 -05:00
Llennpie
84a4e57479
New UI system, animation loading, hand states and camera speeds.
2021-08-01 17:06:22 -04:00
Llennpie
c18fb47812
Add chroma keying, shadow/dust particle settings
2021-07-16 22:23:14 -04:00
Llennpie
ba7fe5f2e7
Add improved/fixed base editor
2021-07-13 17:45:52 -04:00
AloXado320
921ffd3c8d
option menu changes
2020-09-07 13:18:33 -05:00
fgsfds
1486bee60a
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
99f69eff1c
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
...
This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
9825b02f50
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582
fix text rendering on JP and (maybe) EU
...
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
fgsfds
2714708ca9
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
Mario Reder
f99298943c
fix non mingw builds
...
resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
c57bacdfd7
clean up some toolchain compatibility fixes
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also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
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Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
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Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
zerocloude
da295dd349
Merge pull request #209 from coltongit/mxe-build-fix
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Yet another MXE build fix
2020-05-19 23:25:15 +09:00
Colton Rushton
9230cb832d
Refactor PR #156
2020-05-19 10:32:01 -03:00
Colton Rushton
b0081e8d60
Refactor PR #151
2020-05-19 10:14:44 -03:00
yksoft1
5cb3bfd2f6
Fix types.h include guard to avoid any conflict with <sys/types.h>.
2020-05-19 20:39:01 +08:00
U-ALTTP-PC\ALTTP
e97d25c2c6
option to hide the hud
2020-05-19 03:24:51 -03:00
V. R. Miguel
29bfb1b9b8
Merge branch 'nightly' into master
2020-05-18 23:00:42 -03:00
fgsfds
c18e70f44e
Revert "Merge branch 'nightly' into master"
...
This reverts commit 2e8a821fa3
, reversing
changes made to d499f55402
.
2020-05-19 02:38:59 +03:00