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A multi-platform, all-in-one machinima studio for Super Mario 64.
.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
data | ||
doxygen | ||
dynos | ||
enhancements | ||
fonts | ||
include | ||
levels | ||
lib | ||
res | ||
sound | ||
src | ||
text | ||
textures/saturn | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dynos.mk | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
imgui.ini | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
screenshot.png | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
Saturn
- Saturn (legacy) is a fork of sm64pc/sm64ex designed for machinima.
- In order to compile the editor, a prior copy of the game is required. This is to avoid including any copyrighted material.
- Looking for Saturn: Moon Edition? Check the moon branch.
Features
- New "machinima camera" system
- Color code system
- Uses the common *GameShark* format
- Visual real-time editor
- Full support for ***[CometSPARK](https://github.com/projectcomet64/SPARK)***
- Live custom model loading (via DynOS)
- Uses *Fast64* models
- Works with color codes
- Chroma key stage
- Supports any RGB/HEX color
- Completely customizable expressions
- Eye/mouth textures can be loaded as PNG files
- Texture pack support
- Completely rebindable controls
- All controls in the game, including those used for machinima, are 100% configurable
- Supports most modern controllers
- Dynamic window size/resolution
- Interpolated 60 fps
...and more!
Setup
For building instructions, please refer to the wiki.
In case you feel this project deserves some extra love, I have a Ko-fi below.