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Update README, add rust bindings and plugin links
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@ -7,6 +7,12 @@ This project produces a shared library file containing mostly code from the deco
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and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project
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which makes use of this library must ask the user to provide a ROM for asset extraction.
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## Bindings and plugins
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- [Rust bindings](https://github.com/nickmass/libsm64-rust)
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- [Unity plugin](https://github.com/libsm64/libsm64-unity)
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- [Blender add-on](https://github.com/libsm64/libsm64-blender)
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## Building on Linux
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- Ensure python3 is installed.
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@ -23,3 +29,4 @@ which makes use of this library must ask the user to provide a ROM for asset ext
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- `make lib`: (Default) Build the `dist` directory, containing the shared object or DLL and public-facing header.
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- `make test`: Builds the library `dist` directory as well as the test program.
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- `make run`: Build and run the SDL+OpenGL test program.
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