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Fix a capitalization issue within the interaction.h documentation (#578)
* Document Interaction.h (68.23%) * Fix caps * Fix missing bracket * Make descriptions a little more clear and concise * Fix a capitalization issue
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3 changed files with 3 additions and 3 deletions
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@ -4408,7 +4408,7 @@ end
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--- @param interactType integer
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--- @param o Object
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--- @return integer
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--- Handles interaction with grabbable objects (e.g., crates, small enemies, or Bowser). Checks if Mario can pick up the object and initiates the grab action if possible. Useful for course mechanics, throwing items, and bowser
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--- Handles interaction with grabbable objects (e.g., crates, small enemies, or Bowser). Checks if Mario can pick up the object and initiates the grab action if possible. Useful for course mechanics, throwing items, and Bowser
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function interact_grabbable(m, interactType, o)
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-- ...
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end
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@ -4959,7 +4959,7 @@ Handles interaction with flame objects. If Mario touches a flame and is not invu
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## [interact_grabbable](#interact_grabbable)
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### Description
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Handles interaction with grabbable objects (e.g., crates, small enemies, or Bowser). Checks if Mario can pick up the object and initiates the grab action if possible. Useful for course mechanics, throwing items, and bowser
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Handles interaction with grabbable objects (e.g., crates, small enemies, or Bowser). Checks if Mario can pick up the object and initiates the grab action if possible. Useful for course mechanics, throwing items, and Bowser
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### Lua Example
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`local integerValue = interact_grabbable(m, interactType, o)`
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@ -297,7 +297,7 @@ u32 interact_cap(struct MarioState *m, UNUSED u32 interactType, struct Object *o
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/* |description|
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Handles interaction with grabbable objects (e.g., crates, small enemies, or Bowser). Checks if Mario can pick up the object and initiates the grab action if possible.
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Useful for course mechanics, throwing items, and bowser
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Useful for course mechanics, throwing items, and Bowser
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|descriptionEnd| */
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u32 interact_grabbable(struct MarioState *m, u32 interactType, struct Object *o);
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