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init dynos levels in DynOS_Level_GetCollision
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@ -250,6 +250,7 @@ bool DynOS_Level_IsVanillaLevel(s32 aLevel) {
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Collision *DynOS_Level_GetCollision(u32 aLevel, u16 aArea) {
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Collision *DynOS_Level_GetCollision(u32 aLevel, u16 aArea) {
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if (aLevel >= LEVEL_COUNT) return NULL;
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if (aLevel >= LEVEL_COUNT) return NULL;
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if (aArea >= MAX_AREAS) return NULL;
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if (aArea >= MAX_AREAS) return NULL;
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DynOS_Level_Init();
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return sDynosLevelCollision[aLevel][aArea];
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return sDynosLevelCollision[aLevel][aArea];
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}
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}
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