mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-01-22 15:43:18 -05:00
add a way to find surface types in collision
This commit is contained in:
parent
4deff6f3f4
commit
39826deadd
13 changed files with 208 additions and 1 deletions
6
Makefile
6
Makefile
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@ -986,6 +986,12 @@ else
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endif
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endif
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IS_DEV_OR_DEBUG := $(or $(filter 1,$(DEVELOPMENT)),$(filter 1,$(DEBUG)))
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ifeq ($(IS_DEV_OR_DEBUG),0)
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CFLAGS += -fno-ident -fno-common -fno-asynchronous-unwind-tables -ffile-prefix-map=$(PWD)=. -D__DATE__="\"\"" -D__TIME__="\"\"" -Wno-builtin-macro-redefined
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LDFLAGS += -Wl,--build-id=none -Wl,--no-randomize-sections
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endif
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# Prevent a crash with -sopt
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export LANG := C
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@ -7953,12 +7953,29 @@ function get_water_surface_pseudo_floor()
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-- ...
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end
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--- @param data Pointer_Collision
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function smlua_collision_util_find_surface_types(data)
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-- ...
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end
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--- @param name string
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--- @return Pointer_Collision
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function smlua_collision_util_get(name)
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-- ...
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end
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--- @return Pointer_Collision
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function smlua_collision_util_get_current_terrain_collision()
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-- ...
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end
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--- @param level integer
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--- @param area integer
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--- @return Pointer_Collision
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function smlua_collision_util_get_level_collision(level, area)
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-- ...
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end
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--- @param audio ModAudio
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--- @return number
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function audio_stream_get_tempo(audio)
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@ -64,6 +64,7 @@ void dynos_level_parse_script(const void *script, s32 (*aPreprocessFunction)(u8,
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void* dynos_level_get_script(s32 level);
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s32 dynos_level_get_mod_index(s32 level);
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bool dynos_level_is_vanilla_level(s32 level);
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Collision *dynos_level_get_collision(u32 level, u16 area);
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// -- behaviors -- //
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void dynos_add_behavior(s32 modIndex, const char *filePath, const char *behaviorName);
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@ -819,6 +819,7 @@ void DynOS_Level_Unoverride();
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const void *DynOS_Level_GetScript(s32 aLevel);
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s32 DynOS_Level_GetModIndex(s32 aLevel);
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bool DynOS_Level_IsVanillaLevel(s32 aLevel);
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Collision *DynOS_Level_GetCollision(u32 aLevel, u16 aArea);
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s16 *DynOS_Level_GetWarp(s32 aLevel, s32 aArea, u8 aWarpId);
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s16 *DynOS_Level_GetWarpEntry(s32 aLevel, s32 aArea);
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s16 *DynOS_Level_GetWarpDeath(s32 aLevel, s32 aArea);
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@ -210,6 +210,10 @@ bool dynos_level_is_vanilla_level(s32 level) {
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return DynOS_Level_IsVanillaLevel(level);
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}
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Collision *dynos_level_get_collision(u32 level, u16 area) {
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return DynOS_Level_GetCollision(level, area);
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}
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// -- Behaviors -- //
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void dynos_add_behavior(s32 modIndex, const char *filePath, const char *behaviorName) {
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@ -4,6 +4,7 @@ extern "C" {
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#include "game/save_file.h"
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#include "levels/scripts.h"
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#include "pc/lua/utils/smlua_level_utils.h"
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#include "game/area.h"
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}
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//
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@ -45,6 +46,7 @@ struct DynosLevelScript {
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static DynosLevelScript sDynosLevelScripts[LEVEL_COUNT] = { { NULL, DYNOS_LEVEL_MOD_INDEX_VANILLA } };
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static Array<DynosWarp> sDynosLevelWarps[LEVEL_COUNT] = { Array<DynosWarp>() };
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static Collision *sDynosLevelCollision[LEVEL_COUNT][MAX_AREAS] = { NULL };
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u64 DynOS_Level_CmdGet(void *aCmd, u64 aOffset) {
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u64 _Offset = (((aOffset) & 3llu) | (((aOffset) & ~3llu) << (sizeof(void *) >> 3llu)));
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@ -154,6 +156,11 @@ static s32 DynOS_Level_PreprocessScript(u8 aType, void *aCmd) {
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case 0x03:
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case 0x04:
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return 3;
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// TERRAIN
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case 0x2E: {
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sDynosLevelCollision[sDynosCurrentLevelNum][sDynosAreaIndex] = (Collision*) DynOS_Level_CmdGet(aCmd, 4);
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} break;
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}
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return 0;
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@ -240,6 +247,12 @@ bool DynOS_Level_IsVanillaLevel(s32 aLevel) {
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return false;
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}
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Collision *DynOS_Level_GetCollision(u32 aLevel, u16 aArea) {
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if (aLevel >= LEVEL_COUNT) return NULL;
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if (aArea >= MAX_AREAS) return NULL;
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return sDynosLevelCollision[aLevel][aArea];
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}
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//
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// Level Script Preprocessing
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// - Ifs are always true
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@ -1083,6 +1083,26 @@
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<br />
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## [smlua_collision_util_find_surface_types](#smlua_collision_util_find_surface_types)
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### Lua Example
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`smlua_collision_util_find_surface_types(data)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| data | `Pointer` <`Collision`> |
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### Returns
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- None
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### C Prototype
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`void smlua_collision_util_find_surface_types(Collision* data);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_collision_util_get](#smlua_collision_util_get)
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### Lua Example
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@ -1103,6 +1123,45 @@
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<br />
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## [smlua_collision_util_get_current_terrain_collision](#smlua_collision_util_get_current_terrain_collision)
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### Lua Example
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`local PointerValue = smlua_collision_util_get_current_terrain_collision()`
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### Parameters
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- None
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### Returns
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- `Pointer` <`Collision`>
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### C Prototype
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`Collision* smlua_collision_util_get_current_terrain_collision(void);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_collision_util_get_level_collision](#smlua_collision_util_get_level_collision)
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### Lua Example
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`local PointerValue = smlua_collision_util_get_level_collision(level, area)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| level | `integer` |
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| area | `integer` |
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### Returns
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- `Pointer` <`Collision`>
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### C Prototype
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`Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_deprecated.h
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@ -1670,7 +1670,10 @@
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- [collision_get_temp_wall_collision_data](functions-5.md#collision_get_temp_wall_collision_data)
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- [get_surface_from_wcd_index](functions-5.md#get_surface_from_wcd_index)
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- [get_water_surface_pseudo_floor](functions-5.md#get_water_surface_pseudo_floor)
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- [smlua_collision_util_find_surface_types](functions-5.md#smlua_collision_util_find_surface_types)
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- [smlua_collision_util_get](functions-5.md#smlua_collision_util_get)
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- [smlua_collision_util_get_current_terrain_collision](functions-5.md#smlua_collision_util_get_current_terrain_collision)
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- [smlua_collision_util_get_level_collision](functions-5.md#smlua_collision_util_get_level_collision)
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<br />
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@ -348,7 +348,7 @@ static struct Surface *read_surface_data(s16 *vertexData, s16 **vertexIndices) {
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* Returns whether a surface has exertion/moves Mario
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* based on the surface type.
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*/
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static bool surface_has_force(s16 surfaceType) {
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bool surface_has_force(s16 surfaceType) {
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return surfaceType == SURFACE_0004 ||
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surfaceType == SURFACE_FLOWING_WATER ||
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surfaceType == SURFACE_HORIZONTAL_WIND ||
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@ -35,5 +35,6 @@ void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects
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void clear_dynamic_surfaces(void);
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void load_object_collision_model(void);
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struct Surface *obj_get_surface_from_index(struct Object *o, u32 index);
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bool surface_has_force(s16 surfaceType);
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#endif // SURFACE_LOAD_H
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@ -29450,6 +29450,23 @@ int smlua_func_get_water_surface_pseudo_floor(UNUSED lua_State* L) {
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return 1;
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}
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int smlua_func_smlua_collision_util_find_surface_types(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 1) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "smlua_collision_util_find_surface_types", 1, top);
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return 0;
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}
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Collision* data = (Collision*)smlua_to_cpointer(L, 1, LVT_COLLISION_P);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "smlua_collision_util_find_surface_types"); return 0; }
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smlua_collision_util_find_surface_types(data);
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return 1;
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}
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int smlua_func_smlua_collision_util_get(lua_State* L) {
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if (L == NULL) { return 0; }
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@ -29467,6 +29484,40 @@ int smlua_func_smlua_collision_util_get(lua_State* L) {
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return 1;
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}
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int smlua_func_smlua_collision_util_get_current_terrain_collision(UNUSED lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 0) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "smlua_collision_util_get_current_terrain_collision", 0, top);
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return 0;
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}
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smlua_push_pointer(L, LVT_COLLISION_P, (void*)smlua_collision_util_get_current_terrain_collision());
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return 1;
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}
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int smlua_func_smlua_collision_util_get_level_collision(lua_State* L) {
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if (L == NULL) { return 0; }
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int top = lua_gettop(L);
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if (top != 2) {
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LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "smlua_collision_util_get_level_collision", 2, top);
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return 0;
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}
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u32 level = smlua_to_integer(L, 1);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "smlua_collision_util_get_level_collision"); return 0; }
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u16 area = smlua_to_integer(L, 2);
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if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "smlua_collision_util_get_level_collision"); return 0; }
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smlua_push_pointer(L, LVT_COLLISION_P, (void*)smlua_collision_util_get_level_collision(level, area));
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return 1;
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}
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////////////////////////
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// smlua_deprecated.h //
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////////////////////////
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@ -34875,7 +34926,10 @@ void smlua_bind_functions_autogen(void) {
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smlua_bind_function(L, "collision_get_temp_wall_collision_data", smlua_func_collision_get_temp_wall_collision_data);
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smlua_bind_function(L, "get_surface_from_wcd_index", smlua_func_get_surface_from_wcd_index);
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smlua_bind_function(L, "get_water_surface_pseudo_floor", smlua_func_get_water_surface_pseudo_floor);
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smlua_bind_function(L, "smlua_collision_util_find_surface_types", smlua_func_smlua_collision_util_find_surface_types);
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smlua_bind_function(L, "smlua_collision_util_get", smlua_func_smlua_collision_util_get);
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smlua_bind_function(L, "smlua_collision_util_get_current_terrain_collision", smlua_func_smlua_collision_util_get_current_terrain_collision);
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smlua_bind_function(L, "smlua_collision_util_get_level_collision", smlua_func_smlua_collision_util_get_level_collision);
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// smlua_deprecated.h
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smlua_bind_function(L, "audio_stream_get_tempo", smlua_func_audio_stream_get_tempo);
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@ -3,6 +3,8 @@
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#include "engine/surface_collision.h"
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#include "include/surface_terrains.h"
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#include "game/mario_step.h"
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#include "game/area.h"
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#include "engine/surface_load.h"
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#include "pc/lua/smlua.h"
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#include "smlua_collision_utils.h"
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@ -195,3 +197,43 @@ struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 ind
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if (index < 0 || index >= 4) { return NULL; }
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return wcd->walls[index];
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}
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Collision *smlua_collision_util_get_current_terrain_collision(void) {
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if (gCurrentArea && gCurrentArea->terrainData) {
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return (Collision*) gCurrentArea->terrainData;
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}
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return NULL;
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}
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Collision *smlua_collision_util_get_level_collision(u32 level, u16 area) {
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return dynos_level_get_collision(level, area);
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}
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void smlua_collision_util_find_surface_types(Collision* data) {
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lua_State* L = gLuaState;
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if (data && *data++ == COL_INIT()) {
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lua_newtable(L);
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s32 t = lua_gettop(gLuaState);
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// Skip collision vertices
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s32 numVertices = *data++;
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data += 3 * numVertices;
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// Process surface types
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for (u16 i = 0; true; ++i) {
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s16 surfaceType = *data++;
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if (surfaceType == COL_TRI_STOP()) { break; }
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s32 numTriangles = *data++;
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data += (3 + surface_has_force(surfaceType)) * numTriangles;
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lua_pushinteger(L, i);
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lua_pushinteger(L, surfaceType);
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lua_settable(L, t);
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}
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return;
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}
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// Couldn't find anything
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lua_pushnil(L);
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}
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@ -126,4 +126,10 @@ struct WallCollisionData* collision_get_temp_wall_collision_data(void);
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struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);
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Collision* smlua_collision_util_get_current_terrain_collision(void);
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Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);
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void smlua_collision_util_find_surface_types(Collision* data);
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#endif
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