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https://github.com/coop-deluxe/sm64coopdx.git
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fix paused anywhere
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parent
68debf9d54
commit
83002e06e4
2 changed files with 2 additions and 2 deletions
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@ -251,7 +251,7 @@ u16 level_control_timer(s32 timerOp) {
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u32 pressed_pause(void) {
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if (gServerSettings.pauseAnywhere) {
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if (get_dialog_id() < 0 && !gWarpTransition.isActive && sDelayedWarpOp == WARP_OP_NONE) {
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if (get_dialog_id() < 0 && sCurrPlayMode == PLAY_MODE_NORMAL) {
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return gPlayer1Controller->buttonPressed & START_BUTTON;
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}
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} else {
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@ -1351,6 +1351,7 @@ s32 play_mode_paused(void) {
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if (gDebugLevelSelect) {
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fade_into_special_warp(-9, 1);
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} else {
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gCamera->cutscene = 0;
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initiate_warp(gLevelValues.exitCastleLevel, gLevelValues.exitCastleArea, gLevelValues.exitCastleWarpNode, 0);
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fade_into_special_warp(0, 0);
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gSavedCourseNum = COURSE_NONE;
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@ -162,7 +162,6 @@ void djui_render(void) {
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djui_panel_update();
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djui_popup_update();
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djui_base_set_visible(&gDjuiPauseOptions->base, (sCurrPlayMode == PLAY_MODE_PAUSED));
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djui_base_set_visible(&gDjuiPauseOptions->base, (sCurrPlayMode == PLAY_MODE_PAUSED) && !gDjuiPanelPauseCreated);
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if (gDjuiRoot != NULL) {
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djui_base_render(&gDjuiRoot->base);
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