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SL: Prevented multiple people from sending snow mount spawns, fixed sinking animation
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parent
e0cb832c21
commit
b53283dbf0
1 changed files with 10 additions and 1 deletions
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@ -23,13 +23,19 @@ void bhv_sliding_snow_mound_loop(void) {
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}
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}
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void bhv_snow_mound_spawn_override_ownership(u8* shouldOverride, u8* shouldOwn) {
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*shouldOverride = TRUE;
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*shouldOwn = (get_network_player_smallest_global() == gNetworkPlayerLocal);
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}
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void bhv_snow_mound_spawn_loop(void) {
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struct Object* player = nearest_player_to_object(o);
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struct Object *sp1C = NULL;
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if (!network_sync_object_initialized(o)) {
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network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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struct SyncObject* so = network_init_object(o, SYNC_DISTANCE_ONLY_EVENTS);
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so->override_ownership = bhv_snow_mound_spawn_override_ownership;
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network_init_object_field(o, &o->oTimer);
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network_init_object_field(o, &o->oAction);
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network_init_object_field(o, &o->oPrevAction);
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@ -42,6 +48,9 @@ void bhv_snow_mound_spawn_loop(void) {
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if (o->oTimer == 64 || o->oTimer == 128 || o->oTimer == 192 || o->oTimer == 224 || o->oTimer == 256) {
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if (network_owns_object(o)) {
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sp1C = spawn_object(o, MODEL_SL_SNOW_TRIANGLE, bhvSlidingSnowMound);
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sp1C->oHomeX = o->oPosX;
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sp1C->oHomeY = o->oPosY;
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sp1C->oHomeZ = o->oPosZ;
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network_send_object(o);
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}
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}
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