* server console with commands
* better unicode support and japanese translation
* Update README.md
* restore unneeded changes
* missed this
* extra
* restore
* remove extra line
* spacing
* japanese aliased
* language display names
* Update .gitignore
* japanese language support
* more common kanji
* merging new images
* fix line conflicts
* again
* redefinition removal
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update .gitignore
* Update djui_font.c
* Revert "Update djui_font.c"
This reverts commit ab2ad8c189.
* Revert "separated japanese glyphs and images"
This reverts commit c3d0fd40e3.
* recombined sheets
* Update djui_font.c
* Update djui_font.c
* Update djui_font.c
* separated japanese glyphs and images
* Update Japanese.ini
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Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
* Readded version checks, added some extra symbols and changed print.c and print.h a bit, also changed all characters head icons. And made ~ into multiply and ^ into key (no longer beta key) and remade all beta textures for all versions.
* Changed the Q to q in the custom hud font
* Added mathematical symbols
* Turns out there are ? in other versions and there was a jp check stopping us from using it and I am dumb
* No more funny comments
* No more print.c funny comments
* Fixed accidentally screwed up coin counter
---------
Co-authored-by: xLuigiGamerx <mohammmedsadawi666@gmail.com>
Increased resolution of normal font 2x
Combined all normal font characters into a sprite sheet
Adjusted kerning on normal font
Removed 'rotatedUV' setting for DJUI fonts
Modified number_geo to allow it to display orange numbers from 0 to 999.
Edited red coins/secrets code:
Added two fields in the Area struct: numRedCoins and numSecrets
The number of red coins/secrets in every area is computed during level script processing
Removed the useless global gRedCoinsCollected
These changes fix the following bugs:
Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
Desynced red coins/secrets counter when going from an area to another
Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
Added ability to make a DjuiBase keep its aspect ration
Added on_render_pre callback
Added ability to display 32b images
Added DjuiFlowLayout
Added logo
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.
Along with this rewrite comes a host menu, adding the missing
configuration options in-game.
Fixes#29