An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2024-12-31 10:28:52 -05:00
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets Remove Waluigi anims 2024-07-01 18:32:27 -04:00
autogen HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00
bin Added FONT_SPECIAL (#556) 2024-12-17 08:58:38 -05:00
data Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00
dynos/packs/Coop Cafe Pipe remove this 2024-05-08 09:47:27 +10:00
include Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
lang Nice syncing code Sunk 2024-12-23 17:23:06 -05:00
levels Make ending set level to LEVEL_ENDING 2024-12-15 20:24:00 -05:00
lib library update 2024-11-18 19:01:19 +10:00
mods Update some things 2024-12-29 14:38:45 -05:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound Fix Toad samples 2024-12-27 21:43:47 -05:00
src Synchronize instructions in network_init (NT_SERVER) with network_receive_join (NT_CLIENT) (#597) 2024-12-31 10:28:52 -05:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Add new logo 2024-12-24 18:43:10 -05:00
tools [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17) 2024-04-22 19:32:28 -04:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile comment out new problematic ifeq in Makefile 2024-12-30 18:00:44 -05:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.