An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
Sunk 3242c4e7c8
Document manual.lua (#443)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Massively increase surface pool size

Also exposed the surface pool counts by creating a few functions to get them. They only existed for debugging but may as well keep them.

* Allow extended moveset to be toggled from a chat command

I got permission to edit extended moveset. Eventually I'll try to see if I can improve upon this moveset.

* Remove old surface code

Part 1

* Heavily document manual.lua

Hopefully nothing I added is wrong

* Small change in descriptions
2023-07-18 18:00:35 -04:00
.github/ISSUE_TEMPLATE
actors Waluigi model update (#435) 2023-07-04 16:24:20 -07:00
assets
autogen Document manual.lua (#443) 2023-07-18 18:00:35 -04:00
bin
data Update Mario, Luigi and Wario's Models (#434) 2023-07-04 16:23:34 -07:00
developer
docs/lua Mod Storage C++ (#448) 2023-07-18 17:52:11 -04:00
doxygen
include Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
lang Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-14 23:25:09 -07:00
levels
lib Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
misc
mods Remove joke star from PSC (#438) 2023-07-05 18:12:41 -04:00
res
sound Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
src Mod Storage C++ (#448) 2023-07-18 17:52:11 -04:00
text
textures
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore
asmdiff.jp.sh
assets.json
c2obj.py
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
diff.py
diff_settings.py
Dockerfile
Doxyfile
dynos.mk
extract_assets.py
first-diff.py
format.sh
Jenkinsfile
Makefile Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
Makefile.split
obj2c.py
pisetup.sh
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4