An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2025-01-06 23:15:38 +10:00
.github/ISSUE_TEMPLATE
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets Remove Waluigi anims 2024-07-01 18:32:27 -04:00
autogen Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data Fix typo in gfx command (DynOS) (#605) 2025-01-02 18:47:12 -05:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Autogen documentation for vec types (#609) 2025-01-06 08:40:36 +10:00
dynos/packs/Coop Cafe Pipe Add easter egg (thanks @kingthememer) 2024-12-31 19:39:57 -05:00
include Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
lang Japanese Support (#574) 2024-12-31 10:32:31 -05:00
levels Make ending set level to LEVEL_ENDING 2024-12-15 20:24:00 -05:00
lib library update 2024-11-18 19:01:19 +10:00
mods More fixes 2025-01-06 01:07:40 -05:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound Fix Toad samples 2024-12-27 21:43:47 -05:00
src just in case 2025-01-06 23:15:38 +10:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17) 2024-04-22 19:32:28 -04:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
format.sh
Makefile fix makefile 2025-01-06 13:46:27 +10:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.