An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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2021-08-08 16:51:44 -07:00
.github/ISSUE_TEMPLATE
actors Color detached caps according to player palette 2021-08-06 01:02:07 -07:00
asm
assets
bin
build-windows-visual-studio Resync bomp using Network Area Timer 2021-08-03 18:52:48 -07:00
data
developer Removed SDL2 API calls from SDL1 backend 2021-08-08 16:50:44 -07:00
doxygen
enhancements
include Color detached caps according to player palette 2021-08-06 01:02:07 -07:00
levels Fix ending cutscene crash and make game playable afterward without rehosting 2021-08-04 23:56:33 -07:00
lib
misc
sound
src Bumped version number to 8 2021-08-08 16:51:44 -07:00
text
textures
tools
.clang-format
.clang-tidy
.gitattributes
.gitignore
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump
CHANGES
charmap.txt
charmap_menu.txt
diff.py
diff_settings.py
Dockerfile
Doxyfile
dx11.sh
extract_assets.py
first-diff.py
format.sh
gdb.exe.stackdump
Jenkinsfile
log.txt
Makefile
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obj2c.py
pisetup.sh
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

sm64ex-coop

Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.

Build instructions are available on the sm64ex wiki.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

Goal

Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4