An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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.github/ISSUE_TEMPLATE
actors Fix snowman cap 2024-07-05 22:47:22 -04:00
assets Remove Waluigi anims 2024-07-01 18:32:27 -04:00
autogen Change MAX_KEY_VALUE_LENGTH to 512 (#386) 2024-10-23 10:49:23 +10:00
bin
data add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Various FOV fixes and additions (#384) 2024-10-22 11:04:46 +10:00
dynos/packs/Coop Cafe Pipe remove this 2024-05-08 09:47:27 +10:00
include add controller.buttonReleased (#379) 2024-10-20 09:25:08 +10:00
lang Merge branch 'main' into dev 2024-09-01 13:45:37 -04:00
levels Some changes 2024-07-14 11:37:48 -04:00
lib update coopnet linux library (#64) 2024-06-09 21:59:40 +10:00
mods Fixed a bug with the [CS] VL-Tone & Cjes Luigi mod (#383) 2024-10-22 17:23:30 +10:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res
sound Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
src Change MAX_KEY_VALUE_LENGTH to 512 (#386) 2024-10-23 10:49:23 +10:00
text
textures Change toad head sprite for consistency 2024-06-21 19:39:28 -04:00
tools Better error messages in n64graphics (#370) 2024-10-16 17:19:01 +10:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17) 2024-04-22 19:32:28 -04:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Update credits 2024-06-30 11:16:46 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk
extract_assets.py
format.sh
Makefile Fix weird comment in Makefile (#365) 2024-10-16 17:19:42 +10:00
Makefile.split
README.md Fix a small grammar mistake (#181) 2024-07-08 10:58:44 -04:00
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.