An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
.github/ISSUE_TEMPLATE
actors Waluigi model update (#435) 2023-07-04 16:24:20 -07:00
assets
autogen Add set_exclamation_box_contents() (#445) 2023-07-18 18:18:02 -04:00
bin
data Update Mario, Luigi and Wario's Models (#434) 2023-07-04 16:23:34 -07:00
developer
docs/lua Add set_exclamation_box_contents() (#445) 2023-07-18 18:18:02 -04:00
doxygen
include Changes to light shade color (#444) 2023-07-10 15:40:45 -04:00
lang Merge branch 'dev' of github.com:sm64ex-coop-dev/sm64ex-coop into dev 2023-06-14 23:25:09 -07:00
levels
lib Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
misc
mods Remove joke star from PSC (#438) 2023-07-05 18:12:41 -04:00
res
sound Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
src Add set_exclamation_box_contents() (#445) 2023-07-18 18:18:02 -04:00
text
textures
tools Move mac libjuice compile script to tools 2023-06-01 00:51:27 -07:00
.clang-format
.clang-tidy
.gitattributes
.gitignore
asmdiff.jp.sh
assets.json
c2obj.py
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
diff.py
diff_settings.py
Dockerfile
Doxyfile
dynos.mk
extract_assets.py
first-diff.py
format.sh
Jenkinsfile
Makefile Fixed vanilla sounds on 32-bit 2023-06-24 13:48:44 -07:00
Makefile.split
obj2c.py
pisetup.sh
README.md
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt
util.mk

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64ex-coop is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Contribution

If you want to make a PR to sm64ex-coop, join the Discord server and communicate with us about your PR. We work on new sm64ex-coop releases on a private repo and push all of our changes to the main repo once we've added everything, so if you contact us we can give you access to that repo where you can PR your changes there.

Discord

https://discord.gg/TJVKHS4