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update 60fps patch
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parent
2b67eb4012
commit
a02075edc3
1 changed files with 5 additions and 5 deletions
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@ -1922,10 +1922,10 @@ index 243a704..193a245 100644
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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for (size_t i = 0; i < sizeof(windows_scancode_table) / sizeof(SDL_Scancode); i++) {
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diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c
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diff --git a/src/pc/pc_main.c b/src/pc/pc_main.c
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index 923e7ea..4fe6161 100644
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index 98ddf78..c86a04a 100644
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--- a/src/pc/pc_main.c
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--- a/src/pc/pc_main.c
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+++ b/src/pc/pc_main.c
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+++ b/src/pc/pc_main.c
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@@ -83,6 +83,25 @@ void send_display_list(struct SPTask *spTask) {
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@@ -130,6 +130,25 @@ void send_display_list(struct SPTask *spTask) {
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#define SAMPLES_LOW 528
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#define SAMPLES_LOW 528
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#endif
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#endif
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@ -1951,8 +1951,8 @@ index 923e7ea..4fe6161 100644
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void produce_one_frame(void) {
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void produce_one_frame(void) {
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gfx_start_frame();
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gfx_start_frame();
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@@ -110,6 +129,11 @@ void produce_one_frame(void) {
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@@ -146,6 +165,11 @@ void produce_one_frame(void) {
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audio_api->play((u8 *)audio_buffer, 2 * num_audio_samples * 4);
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thread6_rumble_loop(NULL);
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gfx_end_frame();
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gfx_end_frame();
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+
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+
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@ -1962,4 +1962,4 @@ index 923e7ea..4fe6161 100644
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+ gfx_end_frame();
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+ gfx_end_frame();
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}
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}
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void audio_shutdown(void) {
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// Seperate the audio thread from the main thread so that your ears won't bleed at a low framerate
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