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remove debug prints from gfx_opengl_legacy.c
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@ -264,9 +264,6 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
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struct ShaderProgram *prg = &shader_program_pool[shader_program_pool_size++];
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printf("new shader 0x%08x\n", shader_id);
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fflush(stdout);
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prg->shader_id = shader_id;
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prg->cc = ccf;
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prg->num_inputs = ccf.num_inputs;
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