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The actual fix for the debug object spawner
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7639472079
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10ba7a961e
2 changed files with 2 additions and 4 deletions
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@ -509,6 +509,7 @@ void try_print_debug_mario_level_info(void) {
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void try_do_mario_debug_object_spawn(void) {
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UNUSED s32 unused;
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if ((gPlayer1Controller->buttonDown & L_TRIG) && configDebugObjectSpawner) {
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//if (sDebugPage == DEBUG_PAGE_STAGEINFO && gDebugInfo[DEBUG_PAGE_ENEMYINFO][7] == 1) {
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if (gPlayer1Controller->buttonPressed & R_JPAD) {
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spawn_object_relative(0, 0, 100, 200, gCurrentObject, MODEL_KOOPA_SHELL, bhvKoopaShell);
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@ -521,7 +522,7 @@ void try_do_mario_debug_object_spawn(void) {
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spawn_object_relative(0, 0, 100, 200, gCurrentObject, MODEL_KOOPA_SHELL,
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bhvKoopaShellUnderwater);
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}
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//}
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}
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}
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// TODO: figure out what this is
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@ -1904,9 +1904,6 @@ void handle_cheats() {
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/* 8133AFA0 0000 */ gControllers[0].buttonDown = (gControllers[0].buttonDown & 0xffffffffffff0000) | 0x0;
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}
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}
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if ((gPlayer1Controller->buttonDown & L_TRIG) && configDebugObjectSpawner)
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try_do_mario_debug_object_spawn();
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}
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u32 mario_has_improved_metal_cap(struct MarioState *m) {
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