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📝 Updated README.md
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# SM64 Plus
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# SM64Plus
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SM64 Plus is a fork of [sm64-port](https://github.com/sm64-port/sm64-port) that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.
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SM64Plus is a fork of [sm64-port](https://github.com/sm64-port/sm64-port) that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.
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These features include (but not limited to):
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- More responsive controls
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- 60FPS support via interpolation
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- Various bug fixes
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Download the launcher from MFGG: https://www.mfgg.net/?act=resdb¶m=02&c=2&id=38190
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## [Download the launcher from MFGG!](https://www.mfgg.net/?act=resdb¶m=02&c=2&id=38190)
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If you need support, please head to the Super Mario Flashback official Discord server: http://discord.mors-games.com/
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### [Head to our Discord server for more discussion or troubleshooting.](http://discord.mors-games.com/)
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</br>
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This repo does **not** include all the assets necessary for compiling the game. A prior copy of the game is required to extract the assets. Binaries of the game itself will **not** be distributed for this very reason.
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You can also build the game manually if you prefer to do so, or if you're not on a Windows platform. To do that, follow the instructions from the [Manual Building](https://github.com/MorsGames/sm64plus/wiki/Manual-Building-Guide) page.
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On non-Windows platforms, you can passing the path to the `gfx` directory as the first argument to the executable; by default it's generated at `build/us_pc/gfx`.
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On non-Windows platforms, you can pass the path to the `gfx` directory as the first argument to the executable; by default it's generated at `build/us_pc/gfx`.
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[If you have any questions, please check the Wiki and the FAQ first!](https://github.com/MorsGames/sm64plus/wiki/Frequently-Asked-Questions)
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## Credits.
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- **Mors:** Most new things you see here.
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- **[Benial](https://twitter.com/Benial17):** Logo.
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- **[Catonator](https://www.catonator.net/):** Launcher music and sfx.
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- **[sm64-port](https://github.com/sm64-port/sm64-port) Team:** The port that was used as a base for this project.
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[For the launcher's source code, head to its own repository.](https://github.com/MorsGames/sm64plus-launcher)
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## Credits:
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- **Mors:** Most new things you see here!
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- **[Benial](https://twitter.com/Benial17):** Logo design.
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- **[Catonator](https://www.catonator.net/):** Launcher music and sound effects.
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- **[deanff](https://github.com/deanff):** SM64Plus Remain Mod, which was merged in v3.0 as the more seamless progression option.
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- **[sm64-port Team](https://github.com/sm64-port):** The port that was used as a base for this project.
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- **[A bunch of clever folks](https://github.com/n64decomp/sm64):** The original decompilation used for the port.
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- **Emil:** The original 60FPS patch.
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- **Kaze Emanuar:** Providing certain bug fixes, and the original BLJ anywhere cheat.
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- **Kaze Emanuar:** Providing certain bug fixes, making the original BLJ anywhere cheat, being buff.
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- **[sm64gs2pc](https://github.com/sm64gs2pc/sm64gs2pc):** Used to convert the game shark codes into cheats.
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- And everyone who sent pull requests or reported issues. :)
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Special thanks to Superstarxalien, Benial, Triforce141, MrMovie, and Shubs for pre-release testing and feedback.
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If I'm forgetting to credit you, please reach out so I can fix that!
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If I forgot to credit you please reach out to me, so I can fix that!
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