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https://github.com/MorsGames/sm64plus.git
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Making 60FPS a toggleable option
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parent
7d4dcc7a8c
commit
fd366cd4fa
5 changed files with 7 additions and 5 deletions
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@ -1961,7 +1961,9 @@ index f4467a11..ccc048b7 100644
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gfx_end_frame();
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+
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+ gfx_start_frame();
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+ patch_interpolations();
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+ if (g60FPS) {
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+ patch_interpolations();
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+ }
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+ send_display_list(gGfxSPTask);
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+ gfx_end_frame();
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}
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@ -21,6 +21,7 @@ s8 gSunshineDive = 0;
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s8 gOdysseyDive = 0;
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s8 gFlashbackPound = 0;
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s8 g60FPS = 1;
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s8 configFullscreen = 1;
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int gCustomFullscreenResolution = 0;
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int gFullscreenWidth = 1920;
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@ -37,7 +38,6 @@ s8 gDisableDrawDistance = 1;
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s8 gNoLowPoly = 1;
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int gDrawDistanceMultiplier = 4;
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int gNoiseType = 0;
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s8 gDisableFog = 0;
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s8 gForceLowPoly = 0;
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s8 gNearestNeighbor = 0;
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s8 gFXMode = 0;
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@ -21,6 +21,7 @@ extern s8 gSunshineDive;
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extern s8 gOdysseyDive;
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extern s8 gFlashbackPound;
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extern s8 g60FPS;
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extern s8 configFullscreen;
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extern s8 gCustomFullscreenResolution;
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extern int gFullscreenWidth;
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@ -37,7 +38,6 @@ extern s8 gDisableDrawDistance;
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extern s8 gNoLowPoly;
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extern int gDrawDistanceMultiplier;
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extern int gNoiseType;
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extern s8 gDisableFog;
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extern s8 gForceLowPoly;
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extern s8 gNearestNeighbor;
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extern s8 gFXMode;
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@ -50,6 +50,7 @@ static const struct ConfigOption options[] = {
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{.name = "odyssey_ground_pound_dive", .type = CONFIG_TYPE_BOOL, .boolValue = &gOdysseyDive},
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{.name = "flashback_ground_pound", .type = CONFIG_TYPE_BOOL, .boolValue = &gFlashbackPound},
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{.name = "60fps",.type = CONFIG_TYPE_BOOL, .boolValue = &g60FPS},
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{.name = "fullscreen", .type = CONFIG_TYPE_BOOL, .boolValue = &configFullscreen},
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{.name = "custom_fullscreen_resolution",.type = CONFIG_TYPE_BOOL, .boolValue = &gCustomFullscreenResolution},
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{.name = "fullscreen_width",.type = CONFIG_TYPE_UINT, .uintValue = &gFullscreenWidth},
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@ -66,7 +67,6 @@ static const struct ConfigOption options[] = {
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{.name = "disable_low_poly_mario",.type = CONFIG_TYPE_BOOL, .boolValue = &gNoLowPoly},
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{.name = "draw_distance_multiplier",.type = CONFIG_TYPE_UINT, .uintValue = &gDrawDistanceMultiplier},
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{.name = "noise_type", .type = CONFIG_TYPE_UINT, .uintValue = &gNoiseType},
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{.name = "disable_fog", .type = CONFIG_TYPE_BOOL, .boolValue = &gDisableFog},
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{.name = "force_low_poly_mario", .type = CONFIG_TYPE_BOOL, .boolValue = &gForceLowPoly},
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{.name = "nearest_neighbor_filtering",.type = CONFIG_TYPE_BOOL, .boolValue = &gNearestNeighbor},
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{.name = "fx_mode", .type = CONFIG_TYPE_BOOL, .boolValue = &gFXMode},
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@ -981,7 +981,7 @@ static void gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t vtx3_idx) {
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uint32_t cc_id = rdp.combine_mode;
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bool use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0;
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bool use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG && !gDisableFog;
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bool use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
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bool texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
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bool use_noise = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER && gNoiseType != 2;
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