# Makefile to rebuild SM64 split image ### Default target ### default: all ### Build Options ### # These options can either be changed by modifying the makefile, or # by building with 'make SETTING=value'. 'make clean' may be required. # Version of the game to build VERSION ?= us # Graphics microcode used GRUCODE ?= f3d_old # If COMPARE is 1, check the output sha1sum when building 'all' COMPARE ?= 1 # If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended) NON_MATCHING ?= 0 # Build for the N64 (turn this off for ports) TARGET_N64 ?= 0 # Build for Emscripten/WebGL TARGET_WEB ?= 0 # Compiler to use (ido or gcc) COMPILER ?= ido # Automatic settings only for ports ifeq ($(TARGET_N64),0) NON_MATCHING := 1 GRUCODE := f3dex2e TARGET_WINDOWS := 0 ifeq ($(TARGET_WEB),0) ifeq ($(OS),Windows_NT) TARGET_WINDOWS := 1 else # TODO: Detect Mac OS X, BSD, etc. For now, assume Linux TARGET_LINUX := 1 endif endif ifeq ($(TARGET_WINDOWS),1) # On Windows, default to DirectX 11 ifneq ($(ENABLE_OPENGL),1) ifneq ($(ENABLE_DX12),1) ENABLE_DX11 ?= 1 endif endif else # On others, default to OpenGL ENABLE_OPENGL ?= 1 endif # Sanity checks ifeq ($(ENABLE_DX11),1) ifneq ($(TARGET_WINDOWS),1) $(error The DirectX 11 backend is only supported on Windows) endif ifeq ($(ENABLE_OPENGL),1) $(error Cannot specify multiple graphics backends) endif ifeq ($(ENABLE_DX12),1) $(error Cannot specify multiple graphics backends) endif endif ifeq ($(ENABLE_DX12),1) ifneq ($(TARGET_WINDOWS),1) $(error The DirectX 12 backend is only supported on Windows) endif ifeq ($(ENABLE_OPENGL),1) $(error Cannot specify multiple graphics backends) endif ifeq ($(ENABLE_DX11),1) $(error Cannot specify multiple graphics backends) endif endif endif ifeq ($(COMPILER),gcc) NON_MATCHING := 1 endif # Release ifeq ($(VERSION),jp) VERSION_DEF := VERSION_JP GRUCODE_DEF := F3D_OLD else ifeq ($(VERSION),us) VERSION_DEF := VERSION_US GRUCODE_DEF := F3D_OLD else ifeq ($(VERSION),eu) VERSION_DEF := VERSION_EU GRUCODE_DEF := F3D_NEW else ifeq ($(VERSION),sh) $(warning Building SH is experimental and is prone to breaking. Try at your own risk.) VERSION_DEF := VERSION_SH GRUCODE_DEF := F3D_NEW # TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now. NOEXTRACT := 1 else $(error unknown version "$(VERSION)") endif endif endif endif TARGET := sm64.$(VERSION) VERSION_CFLAGS := -D$(VERSION_DEF) VERSION_ASFLAGS := --defsym $(VERSION_DEF)=1 # Microcode ifeq ($(GRUCODE),f3dex) # Fast3DEX GRUCODE_DEF := F3DEX_GBI GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 TARGET := $(TARGET).f3dex COMPARE := 0 else ifeq ($(GRUCODE), f3dex2) # Fast3DEX2 GRUCODE_DEF := F3DEX_GBI_2 GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 TARGET := $(TARGET).f3dex2 COMPARE := 0 else ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC) GRUCODE_DEF := F3DEX_GBI_2E TARGET := $(TARGET).f3dex2e COMPARE := 0 else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou) GRUCODE_DEF := F3D_NEW TARGET := $(TARGET).f3d_new COMPARE := 0 else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori) $(warning Fast3DZEX is experimental. Try at your own risk.) GRUCODE_DEF := F3DEX_GBI_2 GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 TARGET := $(TARGET).f3dzex COMPARE := 0 endif endif endif endif endif GRUCODE_CFLAGS := -D$(GRUCODE_DEF) GRUCODE_ASFLAGS := $(GRUCODE_ASFLAGS) --defsym $(GRUCODE_DEF)=1 ifeq ($(NON_MATCHING),1) MATCH_CFLAGS := -DNON_MATCHING -DAVOID_UB MATCH_ASFLAGS := --defsym AVOID_UB=1 COMPARE := 0 endif ################### Universal Dependencies ################### # (This is a bit hacky, but a lot of rules implicitly depend # on tools and assets, and we use directory globs further down # in the makefile that we want should cover assets.) ifneq ($(MAKECMDGOALS),clean) ifneq ($(MAKECMDGOALS),distclean) # Make sure assets exist NOEXTRACT ?= 0 ifeq ($(NOEXTRACT),0) DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to extract assets) endif endif # Make tools if out of date DUMMY != $(MAKE) -s -C tools >&2 || echo FAIL ifeq ($(DUMMY),FAIL) $(error Failed to build tools) endif endif endif ################ Target Executable and Sources ############### # BUILD_DIR is location where all build artifacts are placed BUILD_DIR_BASE := build ifeq ($(TARGET_N64),1) BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION) else ifeq ($(TARGET_WEB),1) BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web else BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc endif endif LIBULTRA := $(BUILD_DIR)/libultra.a ifeq ($(TARGET_WEB),1) EXE := $(BUILD_DIR)/$(TARGET).html else ifeq ($(TARGET_WINDOWS),1) EXE := $(BUILD_DIR)/$(TARGET).exe else EXE := $(BUILD_DIR)/$(TARGET) endif endif ROM := $(BUILD_DIR)/$(TARGET).z64 ELF := $(BUILD_DIR)/$(TARGET).elf LD_SCRIPT := sm64.ld MIO0_DIR := $(BUILD_DIR)/bin SOUND_BIN_DIR := $(BUILD_DIR)/sound TEXTURE_DIR := textures ACTOR_DIR := actors LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h))) # Directories containing source files SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin bin/$(VERSION) data assets ASM_DIRS := lib ifeq ($(TARGET_N64),1) ASM_DIRS := asm $(ASM_DIRS) else SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller ASM_DIRS := endif BIN_DIRS := bin bin/$(VERSION) ULTRA_SRC_DIRS := lib/src lib/src/math ULTRA_ASM_DIRS := lib/asm lib/data ULTRA_BIN_DIRS := lib/bin GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists MIPSISET := -mips2 MIPSBIT := -32 ifeq ($(COMPILER),gcc) MIPSISET := -mips3 endif ifeq ($(TARGET_N64),1) ifeq ($(VERSION),eu) OPT_FLAGS := -O2 else ifeq ($(VERSION),sh) OPT_FLAGS := -O2 else OPT_FLAGS := -g endif endif # Use a default opt flag for gcc ifeq ($(COMPILER),gcc) OPT_FLAGS := -O2 endif else ifeq ($(TARGET_WEB),1) OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/ else OPT_FLAGS := -O2 endif endif # File dependencies and variables for specific files include Makefile.split # Source code files LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c) C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES) CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp)) S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s)) ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c)) GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c)) ifeq ($(TARGET_N64),1) ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s)) endif GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \ $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))) ifneq ($(TARGET_N64),1) ULTRA_C_FILES := \ alBnkfNew.c \ guLookAtRef.c \ guMtxF2L.c \ guNormalize.c \ guOrthoF.c \ guPerspectiveF.c \ guRotateF.c \ guScaleF.c \ guTranslateF.c C_FILES := $(filter-out src/game/main.c,$(C_FILES)) ULTRA_C_FILES := $(addprefix lib/src/,$(ULTRA_C_FILES)) endif ifeq ($(VERSION),sh) SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \ $(wildcard sound/sequences/*.m64) \ $(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \ $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64)) else SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json) SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \ $(wildcard sound/sequences/*.m64) \ $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \ $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64)) endif SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*) SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff)) SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table)) SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc)) SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.o # Object files O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \ $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \ $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \ $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) # Automatic dependency files DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d # Files with GLOBAL_ASM blocks ifeq ($(NON_MATCHING),0) GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c) GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o)) GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep endif # Segment elf files SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES) ##################### Compiler Options ####################### INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth ifeq ($(TARGET_N64),1) IRIX_ROOT := tools/ido5.3_compiler ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips-linux-gnu- else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0) CROSS := mips64-linux-gnu- else CROSS := mips64-elf- endif # check that either QEMU_IRIX is set or qemu-irix package installed ifeq ($(COMPILER),ido) ifndef QEMU_IRIX QEMU_IRIX := $(shell which qemu-irix 2>/dev/null) ifeq (, $(QEMU_IRIX)) $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path) endif endif endif AS := $(CROSS)as CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc CPP := cpp -P -Wno-trigraphs LD := $(CROSS)ld AR := $(CROSS)ar OBJDUMP := $(CROSS)objdump OBJCOPY := $(CROSS)objcopy PYTHON := python3 # change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package ifeq ($(COMPILER),gcc) CC := $(CROSS)gcc endif ifeq ($(TARGET_N64),1) TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64 -D_LANGUAGE_C CC_CFLAGS := -fno-builtin endif INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I . # Check code syntax with host compiler CC_CHECK := gcc CC_CHECK_CFLAGS := -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(MATCH_ASFLAGS) $(GRUCODE_ASFLAGS) CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT) OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES)) LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS) ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth ifeq ($(COMPILER),gcc) CFLAGS := -march=vr4300 -mfix4300 -mabi=32 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS) endif ifeq ($(shell getconf LONG_BIT), 32) # Work around memory allocation bug in QEMU export QEMU_GUEST_BASE := 1 else # Ensure that gcc treats the code as 32-bit CC_CHECK_CFLAGS += -m32 endif # Prevent a crash with -sopt export LANG := C else # TARGET_N64 AS := as ifneq ($(TARGET_WEB),1) CC := gcc CXX := g++ else CC := emcc endif ifeq ($(CXX_FILES),"") LD := $(CC) else LD := $(CXX) endif CPP := cpp -P OBJDUMP := objdump OBJCOPY := objcopy PYTHON := python3 # Platform-specific compiler and linker flags ifeq ($(TARGET_WINDOWS),1) PLATFORM_CFLAGS := -DTARGET_WINDOWS PLATFORM_LDFLAGS := -lm -lxinput9_1_0 -lole32 -no-pie -mwindows endif ifeq ($(TARGET_LINUX),1) PLATFORM_CFLAGS := -DTARGET_LINUX `pkg-config --cflags libusb-1.0` PLATFORM_LDFLAGS := -lm -lpthread `pkg-config --libs libusb-1.0` -lasound -lpulse -no-pie endif ifeq ($(TARGET_WEB),1) PLATFORM_CFLAGS := -DTARGET_WEB PLATFORM_LDFLAGS := -lm -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']" endif PLATFORM_CFLAGS += -DNO_SEGMENTED_MEMORY -DUSE_SYSTEM_MALLOC # Compiler and linker flags for graphics backend ifeq ($(ENABLE_OPENGL),1) GFX_CFLAGS := -DENABLE_OPENGL GFX_LDFLAGS := ifeq ($(TARGET_WINDOWS),1) GFX_CFLAGS += $(shell sdl2-config --cflags) -DGLEW_STATIC GFX_LDFLAGS += $(shell sdl2-config --libs) -Llib -lpthread -lglew32 -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static endif ifeq ($(TARGET_LINUX),1) GFX_CFLAGS += $(shell sdl2-config --cflags) GFX_LDFLAGS += -lGL $(shell sdl2-config --libs) -lX11 -lXrandr endif ifeq ($(TARGET_WEB),1) GFX_CFLAGS += -s USE_SDL=2 GFX_LDFLAGS += -lGL -lSDL2 endif endif ifeq ($(ENABLE_DX11),1) GFX_CFLAGS := -DENABLE_DX11 PLATFORM_LDFLAGS += -lgdi32 -static endif ifeq ($(ENABLE_DX12),1) GFX_CFLAGS := -DENABLE_DX12 PLATFORM_LDFLAGS += -lgdi32 -static endif GFX_CFLAGS += -DWIDESCREEN CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security -D_LANGUAGE_C $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(PLATFORM_CFLAGS) $(GFX_CFLAGS) $(GRUCODE_CFLAGS) CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) -D_LANGUAGE_C $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(PLATFORM_CFLAGS) $(GFX_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -march=native ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) LDFLAGS := $(PLATFORM_LDFLAGS) $(GFX_LDFLAGS) endif ####################### Other Tools ######################### # N64 tools TOOLS_DIR = tools MIO0TOOL = $(TOOLS_DIR)/mio0 N64CKSUM = $(TOOLS_DIR)/n64cksum N64GRAPHICS = $(TOOLS_DIR)/n64graphics N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci TEXTCONV = $(TOOLS_DIR)/textconv AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio SKYCONV = $(TOOLS_DIR)/skyconv EMULATOR = mupen64plus EMU_FLAGS = --noosd LOADER = loader64 LOADER_FLAGS = -vwf SHA1SUM = sha1sum ifeq (, $(shell which armips 2>/dev/null)) RSPASM := $(TOOLS_DIR)/armips else RSPASM = armips endif # Use Objcopy instead of extract_data_for_mio ifeq ($(COMPILER),gcc) EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data endif ######################## Targets ############################# ifeq ($(TARGET_N64),1) all: $(ROM) ifeq ($(COMPARE),1) @$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false) endif else all: $(EXE) endif clean: $(RM) -r $(BUILD_DIR_BASE) distclean: $(RM) -r $(BUILD_DIR_BASE) ./extract_assets.py --clean test: $(ROM) $(EMULATOR) $(EMU_FLAGS) $< load: $(ROM) $(LOADER) $(LOADER_FLAGS) $< libultra: $(BUILD_DIR)/libultra.a $(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES) $(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES) $(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in $(TEXTCONV) charmap.txt $< $@ $(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in $(TEXTCONV) charmap_menu.txt $< $@ ifeq ($(COMPILER),gcc) $(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin endif ifeq ($(VERSION),eu) TEXT_DIRS := text/de text/us text/fr # EU encoded text inserted into individual segment 0x19 files, # and course data also duplicated in leveldata.c $(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c $(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c $(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c else ifeq ($(VERSION),sh) TEXT_DIRS := text/jp $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c else TEXT_DIRS := text/$(VERSION) # non-EU encoded text inserted into segment 0x02 $(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c endif endif $(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h $(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@ $(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h $(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@ RSP_DIRS := $(BUILD_DIR)/rsp ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) $(RSP_DIRS) # Make sure build directory exists before compiling anything DUMMY != mkdir -p $(ALL_DIRS) $(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h $(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h ################################################################ # TEXTURE GENERATION # ################################################################ # RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 $(BUILD_DIR)/%: %.png $(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@)) $(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png hexdump -v -e '1/1 "0x%X,"' $< > $@ echo >> $@ # Color Index CI8 $(BUILD_DIR)/%.ci8: %.ci8.png $(N64GRAPHICS_CI) -i $@ -g $< -f ci8 # Color Index CI4 $(BUILD_DIR)/%.ci4: %.ci4.png $(N64GRAPHICS_CI) -i $@ -g $< -f ci4 ################################################################ # compressed segment generation ifeq ($(TARGET_N64),1) # TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address $(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< $(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $< # Override for level.elf, which otherwise matches the above pattern .SECONDEXPANSION: $(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf $(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $< $(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf $(EXTRACT_DATA_FOR_MIO) $< $@ $(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin $(MIO0TOOL) $< $@ $(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s $(AS) $(ASFLAGS) -o $@ $< $(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0 printf ".section .data\n\n.incbin \"$<\"\n" > $@ endif $(BUILD_DIR)/%.table: %.aiff $(AIFF_EXTRACT_CODEBOOK) $< >$@ $(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff $(VADPCM_ENC) -c $^ $@ $(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s $(RSPASM) -sym $@.sym -definelabel $(VERSION_DEF) 1 -definelabel $(GRUCODE_DEF) 1 -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $< $(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c $(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2 head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@ @rm $@.dummy1 @rm $@.dummy2 $(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) $(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl @true ifeq ($(VERSION),sh) $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) else $(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH) $(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH)) endif $(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin @true $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o $(OBJCOPY) -j .rodata $< -O binary $@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s $(AS) $(ASFLAGS) -o $@ $< $(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/% hexdump -v -e '1/1 "0x%X,"' $< > $@ echo >> $@ $(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c $(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h $(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in $(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h $(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c) $(PYTHON) tools/mario_anims_converter.py > $@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin) $(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@ ifeq ($(COMPILER),ido) # Source code $(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g $(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g $(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g $(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1 $(BUILD_DIR)/lib/src/%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32 $(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS := $(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2 $(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3 ifeq ($(VERSION),eu) $(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3 $(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3 # Enable loop unrolling except for external.c (external.c might also have used # unrolling, but it makes one loop harder to match). # For all audio files other than external.c and port_eu.c, put string literals # in .data. (In Shindou, the port_eu.c string literals also moved to .data.) $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -use_readwrite_const $(BUILD_DIR)/src/audio/port_eu.o: OPT_FLAGS := -O2 $(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 else $(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 $(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0 # The source-to-source optimizer copt is enabled for audio. This makes it use # acpp, which needs -Wp,-+ to handle C++-style comments. # All other files than external.c should really use copt, but only a few have # been matched so far. $(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+ $(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+ #$(BUILD_DIR)/src/audio/seqplayer.o: OPT_FLAGS := -O2 -sopt,-inline_manual,-scalaroptimize=1 -Wp,-+ #-Wo,-v,-bb,-l,seqplayer_list.txt # Add a target for build/eu/src/audio/*.copt to make it easier to see debug $(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@ $(BUILD_DIR)/src/audio/seqplayer.copt: $(BUILD_DIR)/src/audio/seqplayer.acpp $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 -inline_manual $(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 endif endif ifeq ($(NON_MATCHING),0) $(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) -- endif # Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes. $(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING) $(GLOBAL_ASM_DEP).$(NON_MATCHING): @rm -f $(GLOBAL_ASM_DEP).* touch $@ $(BUILD_DIR)/%.o: %.cpp @$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CXX) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.c @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c @$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $< $(CC) -c $(CFLAGS) -o $@ $< $(BUILD_DIR)/%.o: %.s $(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $< ifeq ($(TARGET_N64),1) $(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT) $(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $< $(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES) $(AR) rcs -o $@ $(ULTRA_O_FILES) tools/patch_libultra_math $@ $(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES) $(AR) rcs -o $@ $(GODDARD_O_FILES) $(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a $(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard $(ROM): $(ELF) $(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary $(N64CKSUM) $(@:.z64=.bin) $@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF) $(OBJDUMP) -D $< > $@ else $(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS) endif .PHONY: all clean distclean default diff test load libultra # with no prerequisites, .SECONDARY causes no intermediate target to be removed .SECONDARY: # Remove built-in rules, to improve performance MAKEFLAGS += --no-builtin-rules -include $(DEP_FILES) print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true