A fork of sm64-port that focuses on QoL improvements and customizability.
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Super Mario 64 Port Thingy

Stuff from my earlier Super Mario 64 ABE ported to the PC port with a ton of new features. This README file is going to be replaced eventually with something more proper.

This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.

Building native executables

Linux

  1. Install prerequisites (Ubuntu): sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev.
  2. Clone the repo: git clone https://github.com/MorsGames/sm64-port.git.
  3. Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the project folder for asset extraction. For VERSION only us is properly supported.
  4. Run make to build. Add -j4 to improve build speed (hardware dependent based on the amount of CPU cores available).
  5. The executable binary will be located at build/<VERSION>_pc/sm64.<VERSION>.f3dex2e.

Windows

  1. Install and update MSYS2, following the directions listed on https://www.msys2.org/.
  2. Launch MSYS2 MinGW and install required packages depending on your machine (do NOT launch "MSYS2 MSYS"):
  • 64-bit: Launch "MSYS2 MinGW 64-bit" and install: pacman -S git make python3 mingw-w64-x86_64-gcc
  • 32-bit (will also work on 64-bit machines): Launch "MSYS2 MinGW 32-bit" and install: pacman -S git make python3 mingw-w64-i686-gcc
  • Do NOT install gcc.
  1. Clone the repo: git clone https://github.com/MorsGames/sm64-port.git and enter it cd sm64-port.
  2. Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the project folder for asset extraction. For VERSION only us is properly supported.
  3. Run make to build. Add -j4 to improve build speed (hardware dependent based on the amount of CPU cores available).
  4. The executable binary will be located at build/<VERSION>_pc/sm64.<VERSION>.f3dex2e.exe.