A fork of sm64-port that focuses on QoL improvements and customizability.
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Mors 5836d9911a
Merge pull request #101 from Phytolizer/fix/compile-gcc14
fix compilation errors with GCC v14
2025-01-08 19:38:31 +03:00
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lib
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src
text
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.clang-format
.clang-tidy
.gitattributes
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assets.json
charmap.txt
charmap_menu.txt
create_res.sh
DEV_CHANGELOG.md
diff.py
diff_settings.py
Dockerfile
extract_assets.py
FAQ.md
first-diff.py
format.sh
icon.rc
icon.res
Jenkinsfile
Makefile
Makefile.split
README.md
rename_sym.sh
sm64.eu.sha1
sm64.jp.sha1
sm64.ld
sm64.sh.sha1
sm64.us.sha1
star.ico
undefined_syms.txt
util.mk
VERSION

SM64Plus

SM64Plus is a fork of sm64-port that focuses on customizability and aims to add features that not only fix some of the issues found in the base game but also enhance the gameplay overall with extra options.

These features include (but not limited to):

  • More responsive controls
  • Improved camera
  • Extended moveset
  • The ability to continue the level after getting a star
  • Optional extra modes
  • 60FPS support via interpolation
  • Various bug fixes

Download the launcher from MFGG!

Head to our Discord server for more discussion, troubleshooting, and Linux launcher builds.


This repo does not include all the assets necessary for compiling the game. A prior copy of the game is required to extract the assets. Binaries of the game itself will not be distributed for this very reason.

You can also build the game manually if you prefer to do so, or if you're not on a Windows platform. To do that, follow the instructions from the Manual Building page.

On non-Windows platforms, you can pass the path to the gfx directory as the first argument to the executable; by default it's generated at build/us_pc/gfx.

If you have any questions, please check the Wiki and the FAQ first!

For the launcher's source code, head to its own repository.

Credits:

  • Mors: Most new things you see here!
  • Benial: Logo design.
  • Catonator: Launcher music and sound effects.
  • deanff: SM64Plus Remain Mod, which was merged in v3.0 as the more seamless progression option.
  • sm64-port Team: The port that was used as a base for this project.
  • A bunch of clever folks: The original decompilation used for the port.
  • Emil: The original 60FPS patch.
  • Kaze Emanuar: Providing certain bug fixes, making the original BLJ anywhere cheat, being buff.
  • sm64gs2pc: Used to convert the game shark codes into cheats.
  • And everyone who sent pull requests or reported issues. :)

Parts of sm64ex were also used as a reference for this project.

Special thanks to Superstarxalien, Benial, Triforce141, MrMovie, and Shubs for pre-release testing and feedback.

If I forgot to credit you please reach out to me, so I can fix that!