A fork of sm64-port that focuses on QoL improvements and customizability.
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Super Mario 64 Port Thingy

Stuff from my earlier Super Mario 64 ABE ported to the PC port with a ton of new features. This README file is going to be replaced eventually with something more proper.

This repo does not include all assets necessary for compiling the game. A prior copy of the game is required to extract the assets.

Building native executables

Windows

  1. Install and update MSYS2, following the directions listed on https://www.msys2.org/.
  2. Launch MSYS2 MinGW and install required packages depending on your machine (do NOT launch "MSYS2 MSYS"):
  • 64-bit: Launch "MSYS2 MinGW 64-bit" and install: pacman -S git make python3 mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 mingw-w64-x86_64-glew
  • 32-bit (will also work on 64-bit machines): Launch "MSYS2 MinGW 32-bit" and install: pacman -S git make python3 mingw-w64-i686-gcc mingw-w64-i686-SDL2 mingw-w64-i686-glew
  • Do NOT install gcc.
  1. Clone the repo with git clone https://github.com/MorsGames/sm64-port.git, then enter it with cd sm64-port.
  2. Place a Super Mario 64 ROM called baserom.us.z64 into the project folder for asset extraction.
  3. Run make to build. You can add -j4 to improve build speed (hardware dependent based on the amount of CPU cores available).
  4. The executable binary will be located at build/us_pc/sm64.us.f3dex2e.exe.

Linux

  1. Install prerequisites (Ubuntu) with sudo apt install -y git build-essential pkg-config libusb-1.0-0-dev libsdl2-dev.
  2. Clone the repo with git clone https://github.com/MorsGames/sm64-port.git.
  3. Place a Super Mario 64 ROM called baserom.us.z64 into the project folder for asset extraction.
  4. Run make to build. You can add -j4 to improve build speed (hardware dependent based on the amount of CPU cores available).
  5. The executable binary will be located at build/us_pc/sm64.<VERSION>.f3dex2e.

Additional options

  • You can apply the 60FPS patch by using tools/apply_patch.sh "enhancements/60fps.patch". If you get an error, try using pacman -S patch first.
  • You can target OpenGL by using make ENABLE_OPENGL=1. CURRENTLY NONFUNCTIONAL! Help is needed to fix this!