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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BSODPrank
{
public partial class BSOD : Form
{
public BSOD()
{
InitializeComponent();
}
private async void Form1_Load(object sender, EventArgs e)
{
#if DEBUG
MessageBox.Show("Debug mode is on.");
btnExitDebug.Visible = true;
#endif
this.KeyPreview = true;
this.KeyDown += new KeyEventHandler(Form1_KeyDown);
await Task.Delay(5000);
Boot boot = new Boot();
boot.Show();
this.Hide();
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
System.IO.Stream str = Properties.Resources.bleep;
System.Media.SoundPlayer snd = new System.Media.SoundPlayer(str);
snd.Play();
}
private void btnExitDebug_Click(object sender, EventArgs e)
{
this.Close();
}
}
}
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