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authorAlee <alee14498@gmail.com>2018-04-29 19:04:32 -0400
committerAlee <alee14498@gmail.com>2018-04-29 19:04:32 -0400
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+<HacknetExtension>
+ <!-- Max name length is 128 characters -->
+ <Name>Blank Extension</Name>
+ <AllowSaves>true</AllowSaves>
+
+ <!-- a coma separated list of notes that start out as being visible-->
+ <StartingVisibleNodes></StartingVisibleNodes>
+
+ <!-- the mission (if any) that loads in as soon as the player starts -->
+ <StartingMission>Missions/StartingMission.xml</StartingMission>
+
+ <!-- Conditional action set that is loaded in as soon as a new session is created
+ This is useful to do setup stuff, like giving the player programs, assigning them a faction etc.
+ If you don't need this, set it to "NONE", or just delete the tag.-->
+ <StartingActions>Actions/StartingActions.xml</StartingActions>
+
+ <!-- Description that appears within Hacknet -->
+ <Description> --- Blank Extension ---
+Edit this with your own extension info and start building!</Description>
+
+ <!-- Factions involved in this extension! You can define as many or as few as you like -->
+ <Faction>Factions/StartingFaction.xml</Faction>
+
+ <StartsWithTutorial>False</StartsWithTutorial>
+
+ <!-- this makes the extension start with the standard restart bootup sequence -->
+ <HasIntroStartup>false</HasIntroStartup>
+
+ <StartingTheme>Themes/ExampleTheme.xml</StartingTheme>
+ <!--
+ Base Themes are named:
+ TerminalOnlyBlack, HacknetBlue, HacknetTeal, HacknetYellow, HackerGreen, HacknetWhite, HacknetPurple, HacknetMint
+ -->
+
+ <!-- You can reference songs from the original game here, or your own .ogg files by path.
+ To reference original songs, use their name in the files! You don't need the path, just the filename. This works for any songs in these folders:
+ Content/Music
+ Content/DLC/Music
+
+ To Play your own songs, use the path to that song in your extension.
+ For example, try changing the song name below to "Music/Chemical_Burns.ogg" - it'll start with that instead for new saves! -->
+ <IntroStartupSong>The_Quickening</IntroStartupSong>
+
+ <!-- Sequencer stuff. You won't need this till later.-->
+ <!--
+ <SequencerTargetID>advExamplePC</SequencerTargetID>
+ <SequencerSpinUpTime>10.5</SequencerSpinUpTime>
+ <SequencerFlagRequiredForStart>testFlag</SequencerFlagRequiredForStart>
+ <ActionsToRunOnSequencerStart>Actions/ThemeSwapActions.xml</ActionsToRunOnSequencerStart>
+ -->
+
+ <!-- Steam workshop fields -->
+ <!--
+ public string WorkshopDescription;
+ public string WorkshopLanguage;
+ public byte WorhsopVisibility = 2;
+ public string WorkshopTags;
+ public string WorkshopPreviewImagePath;
+ -->
+ <WorkshopDescription>This is the description of the extension that will appear in Steam Workshop and any other mod platforms this gets ported to. Max 8000 characters.
+You can use newlines in this as normal etc.</WorkshopDescription>
+
+ <!-- Language that this is set to. -->
+ <WorkshopLanguage>English</WorkshopLanguage>
+
+ <!-- Sets the visibility of this item on the workshop.
+ 0 = public
+ 1 = friends only
+ 2 = private (self only)-->
+ <WorkshopVisibility>2</WorkshopVisibility>
+
+ <!-- Comma separated list of tags that this should be listed under in the workshop. This is not currently used, as the only category
+ of workshop item in Hacknet is "Extension", so leave this as-is for now.-->
+ <WorkshopTags>Extension</WorkshopTags>
+
+ <!-- Path to the preview image used on the steam workshop for your extension.
+ This must be within your mod folder, be 16x9 aspect ratio and less than 1MB in size.
+ I recommend the highest resolution you can provide that fits that criteria,
+ though steam will likely use a version less than 512x512 in size, and will auto resize it for you.
+
+ This can be different to the provided Logo.png if you want, as this will not be transparently backed on steam.
+ Supported formats are .png, .jpg and .gif
+ -->
+ <WorkshopPreviewImagePath>Logo.png</WorkshopPreviewImagePath>
+
+ <!-- This is the workshop publish ID. The first time your extension is published to Steam, this will be automatically populated with the ID that steam assigns it.
+ When this happens, make sure that you keep that version of the file and store the ID somewhere - without it, you wont be able to push out updates to your extension,
+ and if it's removed, publishing to the workshop will submit it as a new entry, and you'll lose all of your subscribers. Be careful!
+ Do not manually modify this unless you already know your Publish ID from a previous submission. A new ID will only be generated if this says "NONE"-->
+ <WorkshopPublishID>NONE</WorkshopPublishID>
+
+</HacknetExtension> \ No newline at end of file