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| author | Andrew Lee <alee14498@protonmail.com> | 2020-12-05 13:18:39 -0500 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-12-05 13:18:39 -0500 |
| commit | 0f7e3ced25ee1138980f4ddfcb37e45fbc54bead (patch) | |
| tree | 33f34ab33f1af5bb3413372030ef25642eedded1 /Assets/Plugins/DiscordGameSDK/ImageManager.cs | |
| parent | df8769c71a03c4fc47945e39eed16d500f82ad71 (diff) | |
| download | Project-Sandbox-0f7e3ced25ee1138980f4ddfcb37e45fbc54bead.tar.gz Project-Sandbox-0f7e3ced25ee1138980f4ddfcb37e45fbc54bead.tar.bz2 Project-Sandbox-0f7e3ced25ee1138980f4ddfcb37e45fbc54bead.zip | |
Discord RPC; Removed jumping function for now
Diffstat (limited to 'Assets/Plugins/DiscordGameSDK/ImageManager.cs')
| -rw-r--r-- | Assets/Plugins/DiscordGameSDK/ImageManager.cs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Assets/Plugins/DiscordGameSDK/ImageManager.cs b/Assets/Plugins/DiscordGameSDK/ImageManager.cs new file mode 100644 index 0000000..292e230 --- /dev/null +++ b/Assets/Plugins/DiscordGameSDK/ImageManager.cs @@ -0,0 +1,53 @@ +using System; +using System.Runtime.InteropServices; +#if UNITY_EDITOR || UNITY_STANDALONE +using UnityEngine; +#endif + +namespace Discord +{ + public partial struct ImageHandle + { + static public ImageHandle User(Int64 id) + { + return User(id, 128); + } + + static public ImageHandle User(Int64 id, UInt32 size) + { + return new ImageHandle + { + Type = ImageType.User, + Id = id, + Size = size, + }; + } + } + + public partial class ImageManager + { + public void Fetch(ImageHandle handle, FetchHandler callback) + { + Fetch(handle, false, callback); + } + + public byte[] GetData(ImageHandle handle) + { + var dimensions = GetDimensions(handle); + var data = new byte[dimensions.Width * dimensions.Height * 4]; + GetData(handle, data); + return data; + } + +#if UNITY_EDITOR || UNITY_STANDALONE + public Texture2D GetTexture(ImageHandle handle) + { + var dimensions = GetDimensions(handle); + var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true); + texture.LoadRawTextureData(GetData(handle)); + texture.Apply(); + return texture; + } +#endif + } +} |
