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| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer')
| -rw-r--r-- | Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer b/Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer new file mode 100644 index 0000000..7686bcb --- /dev/null +++ b/Assets/Samples/Terrain Tools/0.1.0-preview/Terrain Assets/TerrainLayers/moss.terrainlayer @@ -0,0 +1,22 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1953259897 &8574412962073106934 +TerrainLayer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: moss + m_DiffuseTexture: {fileID: 2800000, guid: 43b54d39e0a4c4d47bef645abec127f1, type: 3} + m_NormalMapTexture: {fileID: 2800000, guid: 67a70a78d678fb649b5c703cd7dc85c1, type: 3} + m_MaskMapTexture: {fileID: 2800000, guid: ff77b812a1621e74694371cb173618ef, type: 3} + m_TileSize: {x: 10, y: 10} + m_TileOffset: {x: 0, y: 0} + m_Specular: {r: 0, g: 0, b: 0, a: 0} + m_Metallic: 0 + m_Smoothness: 0 + m_NormalScale: 5 + m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0} + m_DiffuseRemapMax: {x: 1, y: 1, z: 1, w: 1} + m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0} + m_MaskMapRemapMax: {x: 1, y: 1, z: 1, w: 1} |
