diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-08-20 23:40:50 -0400 |
| commit | 3af4c218c0e70167db23a6303d2af30aff37d2fe (patch) | |
| tree | 927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts | |
| parent | b6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff) | |
| download | Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.gz Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.tar.bz2 Project-Sandbox-3af4c218c0e70167db23a6303d2af30aff37d2fe.zip | |
Removed a bunch of stuff; Changes
Diffstat (limited to 'Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts')
8 files changed, 724 insertions, 0 deletions
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs new file mode 100644 index 0000000..f02f67c --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs @@ -0,0 +1,468 @@ +/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 28-Feb-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using System;
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+using System.Collections.Generic;
+
+using Random = UnityEngine.Random;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class CustomizeGraphy : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we can remove "using Random = UnityEngine.Random;".
+ * Check if we can remove the UnityEngine prefix on the PlayRandomSFX function
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [Header("Customize Graphy")]
+
+ [SerializeField] private G_CUIColorPicker m_colorPicker = null;
+
+ [SerializeField] private Toggle m_backgroundToggle = null;
+
+ [SerializeField] private Dropdown m_graphyModeDropdown = null;
+
+ [SerializeField] private Button m_backgroundColorButton = null;
+
+ [SerializeField] private Dropdown m_graphModulePositionDropdown = null;
+
+ #region Section -> FPS
+
+ [Header("Fps")]
+
+ [SerializeField] private Dropdown m_fpsModuleStateDropdown = null;
+
+ [SerializeField] private InputField m_goodInputField = null;
+ [SerializeField] private InputField m_cautionInputField = null;
+
+ [SerializeField] private Button m_goodColorButton = null;
+ [SerializeField] private Button m_cautionColorButton = null;
+ [SerializeField] private Button m_criticalColorButton = null;
+
+ [SerializeField] private Slider m_timeToResetMinMaxSlider = null;
+ [SerializeField] private Slider m_fpsGraphResolutionSlider = null;
+ [SerializeField] private Slider m_fpsTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> RAM
+
+ [Header("Memory")]
+
+ [SerializeField] private Dropdown m_ramModuleStateDropdown = null;
+
+ [SerializeField] private Button m_reservedColorButton = null;
+ [SerializeField] private Button m_allocatedColorButton = null;
+ [SerializeField] private Button m_monoColorButton = null;
+
+ [SerializeField] private Slider m_ramGraphResolutionSlider = null;
+ [SerializeField] private Slider m_ramTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> Audio
+
+ [Header("Audio")]
+
+ [SerializeField] private Dropdown m_audioModuleStateDropdown = null;
+
+ [SerializeField] private Button m_audioGraphColorButton = null;
+
+ [SerializeField] private Dropdown m_findAudioListenerDropdown = null;
+ [SerializeField] private Dropdown m_fttWindowDropdown = null;
+
+ [SerializeField] private Slider m_spectrumSizeSlider = null;
+ [SerializeField] private Slider m_audioGraphResolutionSlider = null;
+ [SerializeField] private Slider m_audioTextUpdateRateSlider = null;
+
+ #endregion
+
+ #region Section -> Advanced
+
+ [Header("Advanced")]
+
+ [SerializeField] private Dropdown m_advancedModulePositionDropdown = null;
+
+ [SerializeField] private Toggle m_advancedModuleToggle = null;
+
+ #endregion
+
+ #region Section -> Other
+
+ [Header("Other")]
+
+ [SerializeField] private Button m_musicButton = null;
+ [SerializeField] private Button m_sfxButton = null;
+
+ [SerializeField] private Slider m_musicVolumeSlider = null;
+ [SerializeField] private Slider m_sfxVolumeSlider = null;
+
+
+ [SerializeField] private AudioSource m_musicAudioSource = null;
+ [SerializeField] private AudioSource m_sfxAudioSource = null;
+
+ [SerializeField] private List<AudioClip> m_sfxAudioClips = new List<AudioClip>();
+
+ #endregion
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ m_graphyManager = GraphyManager.Instance;
+
+ SetupCallbacks();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void SetupCallbacks()
+ {
+ // Remove all listeners first --------------------------------
+
+ m_backgroundToggle.onValueChanged.RemoveAllListeners();
+
+ m_backgroundColorButton.onClick.RemoveAllListeners();
+ m_graphyModeDropdown.onValueChanged.RemoveAllListeners();
+ m_graphModulePositionDropdown.onValueChanged.RemoveAllListeners();
+
+ #region Section -> FPS
+ m_fpsModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_goodInputField.onValueChanged.RemoveAllListeners();
+
+ m_cautionInputField.onValueChanged.RemoveAllListeners();
+
+ m_goodColorButton.onClick.RemoveAllListeners();
+
+ m_cautionColorButton.onClick.RemoveAllListeners();
+
+ m_criticalColorButton.onClick.RemoveAllListeners();
+
+ m_timeToResetMinMaxSlider.onValueChanged.RemoveAllListeners();
+
+ m_fpsGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_fpsTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+
+ #region Section -> RAM
+
+ m_ramModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_reservedColorButton.onClick.RemoveAllListeners();
+
+ m_allocatedColorButton.onClick.RemoveAllListeners();
+
+ m_monoColorButton.onClick.RemoveAllListeners();
+
+ m_ramGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_ramTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Audio
+
+ m_audioModuleStateDropdown.onValueChanged.RemoveAllListeners();
+
+ m_audioGraphColorButton.onClick.RemoveAllListeners();
+
+ m_findAudioListenerDropdown.onValueChanged.RemoveAllListeners();
+
+ m_fttWindowDropdown.onValueChanged.RemoveAllListeners();
+
+ m_spectrumSizeSlider.onValueChanged.RemoveAllListeners();
+
+ m_audioGraphResolutionSlider.onValueChanged.RemoveAllListeners();
+
+ m_audioTextUpdateRateSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Advanced
+
+ m_advancedModulePositionDropdown.onValueChanged.RemoveAllListeners();
+
+ m_advancedModuleToggle.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+ #region Section -> Other
+
+ m_musicButton.onClick.RemoveAllListeners();
+
+ m_sfxButton.onClick.RemoveAllListeners();
+
+ m_musicVolumeSlider.onValueChanged.RemoveAllListeners();
+
+ m_sfxVolumeSlider.onValueChanged.RemoveAllListeners();
+
+ #endregion
+
+
+ // Add listeners --------------------------------
+
+ m_backgroundToggle.onValueChanged.AddListener(
+ value => m_graphyManager.Background = value);
+
+ m_backgroundColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_backgroundColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_backgroundColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.BackgroundColor = color;
+ });
+ });
+
+ m_graphyModeDropdown.onValueChanged.AddListener(value =>
+ {
+ switch ((GraphyManager.Mode)value)
+ {
+ case GraphyManager.Mode.FULL:
+ m_fpsGraphResolutionSlider.maxValue = 300f;
+ m_ramGraphResolutionSlider.maxValue = 300f;
+ m_audioGraphResolutionSlider.maxValue = 300f;
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_fpsGraphResolutionSlider.maxValue = 128f;
+ m_ramGraphResolutionSlider.maxValue = 128f;
+ m_audioGraphResolutionSlider.maxValue = 128f;
+ break;
+ }
+
+ m_graphyManager.GraphyMode = (GraphyManager.Mode)value;
+ });
+
+ m_graphModulePositionDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.GraphModulePosition = (GraphyManager.ModulePosition)value);
+
+ #region Section -> FPS
+
+ m_fpsModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FpsModuleState = (GraphyManager.ModuleState)value);
+
+ m_goodInputField.onValueChanged.AddListener(value =>
+ {
+ int threshold;
+ if (Int32.TryParse(value, out threshold))
+ {
+ m_graphyManager.GoodFPSThreshold = threshold;
+ }
+ });
+
+ m_cautionInputField.onValueChanged.AddListener(value =>
+ {
+ int threshold;
+ if (Int32.TryParse(value, out threshold))
+ {
+ m_graphyManager.CautionFPSThreshold = threshold;
+ }
+ });
+
+ m_goodColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_goodColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_goodColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.GoodFPSColor = color;
+ });
+ });
+
+ m_cautionColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_cautionColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_cautionColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.CautionFPSColor = color;
+ });
+ });
+
+ m_criticalColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_criticalColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_criticalColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.CriticalFPSColor = color;
+ });
+ });
+
+ m_timeToResetMinMaxSlider.onValueChanged.AddListener(
+ value => m_graphyManager.TimeToResetMinMaxFps = (int)value);
+
+ m_fpsGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.FpsGraphResolution = (int)value);
+
+ m_fpsTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.FpsTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> RAM
+
+ m_ramModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.RamModuleState = (GraphyManager.ModuleState)value);
+
+ m_reservedColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_reservedColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_reservedColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.ReservedRamColor = color;
+ });
+ });
+
+ m_allocatedColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_allocatedColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_allocatedColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.AllocatedRamColor = color;
+ });
+ });
+
+ m_monoColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_monoColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_monoColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.MonoRamColor = color;
+ });
+ });
+
+ m_ramGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.RamGraphResolution = (int)value);
+
+ m_ramTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.RamTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> Audio
+
+ m_audioModuleStateDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.AudioModuleState = (GraphyManager.ModuleState)value);
+
+ m_audioGraphColorButton.onClick.AddListener(() =>
+ {
+ m_colorPicker.SetOnValueChangeCallback(null);
+ m_colorPicker.Color = m_audioGraphColorButton.GetComponent<Image>().color;
+ m_colorPicker.SetOnValueChangeCallback(color =>
+ {
+ m_audioGraphColorButton.GetComponent<Image>().color = color;
+ m_graphyManager.AudioGraphColor = color;
+ });
+ });
+
+ m_findAudioListenerDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FindAudioListenerInCameraIfNull = (GraphyManager.LookForAudioListener)value);
+
+ m_fttWindowDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.FftWindow = (FFTWindow)value);
+
+ m_spectrumSizeSlider.onValueChanged.AddListener(
+ value => m_graphyManager.SpectrumSize = (int)value);
+
+ m_audioGraphResolutionSlider.onValueChanged.AddListener(
+ value => m_graphyManager.AudioGraphResolution = (int)value);
+
+ m_audioTextUpdateRateSlider.onValueChanged.AddListener(
+ value => m_graphyManager.AudioTextUpdateRate = (int)value);
+
+ #endregion
+
+ #region Section -> Advanced
+
+ m_advancedModulePositionDropdown.onValueChanged.AddListener(
+ value => m_graphyManager.AdvancedModulePosition = (GraphyManager.ModulePosition)value);
+
+ m_advancedModuleToggle.onValueChanged.AddListener(
+ value => m_graphyManager.AdvancedModuleState = value ? GraphyManager.ModuleState.FULL : GraphyManager.ModuleState.OFF);
+
+ #endregion
+
+ #region Section -> Other
+
+ m_musicButton.onClick.AddListener(ToggleMusic);
+ m_sfxButton.onClick.AddListener(PlayRandomSFX);
+
+ m_musicVolumeSlider.onValueChanged.AddListener(
+ value => m_musicAudioSource.volume = value / 100f);
+
+ m_sfxVolumeSlider.onValueChanged.AddListener(
+ value => m_sfxAudioSource.volume = value / 100f);
+
+ #endregion
+ }
+
+ private void ToggleMusic()
+ {
+ if (m_musicAudioSource.isPlaying)
+ {
+ m_musicAudioSource.Pause();
+ }
+ else
+ {
+ m_musicAudioSource.Play();
+ }
+ }
+
+ private void PlayRandomSFX()
+ {
+ if (m_sfxAudioClips.Count > 0)
+ {
+ m_sfxAudioSource.clip = m_sfxAudioClips[UnityEngine.Random.Range(0, m_sfxAudioClips.Count)];
+
+ m_sfxAudioSource.Play();
+ }
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta new file mode 100644 index 0000000..546def0 --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/CustomizeGraphy.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: c9bfaec34bb358e4b8ee6d94c2fc16ff +timeCreated: 1519835917 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs new file mode 100644 index 0000000..8c7d2b3 --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs @@ -0,0 +1,61 @@ +/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class ForceSliderToMultipleOf3 : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_slider.onValueChanged.AddListener(UpdateValue);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateValue(float value)
+ {
+ int roundedValue = (int)value;
+
+ // Forces the value to be a multiple of 3, this way the audio graph is painted correctly
+ if (roundedValue % 3 != 0 && roundedValue < 300)
+ {
+ roundedValue += 3 - roundedValue % 3;
+ }
+
+ m_slider.value = roundedValue;
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs.meta new file mode 100644 index 0000000..0dae533 --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToMultipleOf3.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 51c02f9b2f4cf064790b45d85b58a589 +timeCreated: 1520276451 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs new file mode 100644 index 0000000..17526b6 --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs @@ -0,0 +1,85 @@ +/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ public class ForceSliderToPowerOf2 : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we could make the "m_powerOf2Values" constant.
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private int[] m_powerOf2Values =
+ {
+ 128,
+ 256,
+ 512,
+ 1024,
+ 2048,
+ 4096,
+ 8192
+ };
+
+ private Text m_text;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_slider.onValueChanged.AddListener(UpdateValue);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateValue(float value)
+ {
+ int closestSpectrumIndex = 0;
+ int minDistanceToSpectrumValue = 100000;
+
+ //TODO: Put the int cast outside of the loop.
+ for (int i = 0; i < m_powerOf2Values.Length; i++)
+ {
+ int newDistance = Mathf.Abs((int)value - m_powerOf2Values[i]);
+ if (newDistance < minDistanceToSpectrumValue)
+ {
+ minDistanceToSpectrumValue = newDistance;
+ closestSpectrumIndex = i;
+ }
+ }
+
+ m_slider.value = m_powerOf2Values[closestSpectrumIndex];
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs.meta new file mode 100644 index 0000000..9de2589 --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/ForceSliderToPowerOf2.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: bb2813fafdc3a1441bd54bf804688981 +timeCreated: 1520278494 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs new file mode 100644 index 0000000..ed491fe --- /dev/null +++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scene/Customization Scripts/UpdateTextWithSliderValue.cs @@ -0,0 +1,62 @@ +/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 05-Mar-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+
+using System.Collections;
+
+namespace Tayx.Graphy.CustomizationScene
+{
+ [RequireComponent(typeof(Text))]
+ public class UpdateTextWithSliderValue : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Check if we can seal this class.
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we can remove "using System.Collections;".
+ * Check if we should add "private" to the Unity Callbacks.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Slider m_slider = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private Text m_text;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ void Start()
+ {
+ m_text = GetComponent<Text>();
+
+ m_slider.onValueChanged.AddListener(UpdateText);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void UpdateText(float value)
+ {
+ m_text.text = value.ToString();
+ }
+
+ #endregion
+ }
+}
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