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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio')
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs261
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta12
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs242
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta12
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs216
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta12
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs103
-rw-r--r--Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta12
8 files changed, 870 insertions, 0 deletions
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
new file mode 100644
index 0000000..3e56ff4
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs
@@ -0,0 +1,261 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using Tayx.Graphy.Graph;
+using UnityEngine;
+using UnityEngine.UI;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioGraph : G_Graph
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Image m_imageGraph = null;
+ [SerializeField] private Image m_imageGraphHighestValues = null;
+
+ [SerializeField] private Shader ShaderFull = null;
+ [SerializeField] private Shader ShaderLight = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioMonitor m_audioMonitor = null;
+
+ private int m_resolution = 40;
+
+ private G_GraphShader m_shaderGraph = null;
+ private G_GraphShader m_shaderGraphHighestValues = null;
+
+ private float[] m_graphArray;
+ private float[] m_graphArrayHighestValue;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void OnEnable()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioMonitor.SpectrumDataAvailable)
+ {
+ UpdateGraph();
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ switch (m_graphyManager.GraphyMode)
+ {
+ case GraphyManager.Mode.FULL:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraph.Image.material = new Material(ShaderFull);
+
+ m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeFull;
+ m_shaderGraphHighestValues.Image.material = new Material(ShaderFull);
+ break;
+
+ case GraphyManager.Mode.LIGHT:
+ m_shaderGraph.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraph.Image.material = new Material(ShaderLight);
+
+ m_shaderGraphHighestValues.ArrayMaxSize = G_GraphShader.ArrayMaxSizeLight;
+ m_shaderGraphHighestValues.Image.material = new Material(ShaderLight);
+ break;
+ }
+
+ m_shaderGraph.InitializeShader();
+ m_shaderGraphHighestValues.InitializeShader();
+
+ m_resolution = m_graphyManager.AudioGraphResolution;
+
+ CreatePoints();
+ }
+
+ #endregion
+
+ #region Methods -> Protected Override
+
+ protected override void UpdateGraph()
+ {
+ int incrementPerIteration = Mathf.FloorToInt(m_audioMonitor.Spectrum.Length / (float)m_resolution);
+
+ // Current values -------------------------
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ float currentValue = 0;
+
+ for (int j = 0; j < incrementPerIteration; j++)
+ {
+ currentValue += m_audioMonitor.Spectrum[i * incrementPerIteration + j];
+ }
+
+ // Uses 3 values for each bar to accomplish that look
+
+ if ((i + 1) % 3 == 0 && i > 1)
+ {
+ float value =
+ (
+ m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
+ + m_graphArray[i - 1]
+ + m_graphArray[i - 2]
+ ) / 3;
+
+ m_graphArray[i] = value;
+ m_graphArray[i - 1] = value;
+ m_graphArray[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
+ }
+ else
+ {
+ m_graphArray[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
+ }
+ }
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraph.Array[i] = m_graphArray[i];
+ }
+
+ m_shaderGraph.UpdatePoints();
+
+
+ // Highest values -------------------------
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ float currentValue = 0;
+
+ for (int j = 0; j < incrementPerIteration; j++)
+ {
+ currentValue += m_audioMonitor.SpectrumHighestValues[i * incrementPerIteration + j];
+ }
+
+ // Uses 3 values for each bar to accomplish that look
+
+ if ((i + 1) % 3 == 0 && i > 1)
+ {
+ float value =
+ (
+ m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration))
+ + m_graphArrayHighestValue[i - 1]
+ + m_graphArrayHighestValue[i - 2]
+ ) / 3;
+
+ m_graphArrayHighestValue[i] = value;
+ m_graphArrayHighestValue[i - 1] = value;
+ m_graphArrayHighestValue[i - 2] = -1; // Always set the third one to -1 to leave gaps in the graph and improve readability
+ }
+ else
+ {
+ m_graphArrayHighestValue[i] = m_audioMonitor.dBNormalized(m_audioMonitor.lin2dB(currentValue / incrementPerIteration));
+ }
+ }
+
+ for (int i = 0; i <= m_resolution - 1; i++)
+ {
+ m_shaderGraphHighestValues.Array[i] = m_graphArrayHighestValue[i];
+ }
+
+ m_shaderGraphHighestValues.UpdatePoints();
+
+ }
+
+ protected override void CreatePoints()
+ {
+ // Init Arrays
+ m_shaderGraph.Array = new float[m_resolution];
+ m_shaderGraphHighestValues.Array = new float[m_resolution];
+
+ m_graphArray = new float[m_resolution];
+ m_graphArrayHighestValue = new float[m_resolution];
+
+ for (int i = 0; i < m_resolution; i++)
+ {
+ m_shaderGraph.Array[i] = 0;
+ m_shaderGraphHighestValues.Array[i] = 0;
+ }
+
+ // Color
+ m_shaderGraph.GoodColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.CautionColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.CriticalColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraph.UpdateColors();
+
+ m_shaderGraphHighestValues.GoodColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.CautionColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.CriticalColor = m_graphyManager.AudioGraphColor;
+ m_shaderGraphHighestValues.UpdateColors();
+
+ // Threshold
+ m_shaderGraph.GoodThreshold = 0;
+ m_shaderGraph.CautionThreshold = 0;
+ m_shaderGraph.UpdateThresholds();
+
+ m_shaderGraphHighestValues.GoodThreshold = 0;
+ m_shaderGraphHighestValues.CautionThreshold = 0;
+ m_shaderGraphHighestValues.UpdateThresholds();
+
+ // Update Array
+ m_shaderGraph.UpdateArray();
+ m_shaderGraphHighestValues.UpdateArray();
+
+ // Average
+ m_shaderGraph.Average = 0;
+ m_shaderGraph.UpdateAverage();
+
+ m_shaderGraphHighestValues.Average = 0;
+ m_shaderGraphHighestValues.UpdateAverage();
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+
+ m_shaderGraph = new G_GraphShader
+ {
+ Image = m_imageGraph
+ };
+
+ m_shaderGraphHighestValues = new G_GraphShader
+ {
+ Image = m_imageGraphHighestValues
+ };
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
new file mode 100644
index 0000000..b2124dc
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioGraph.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: f2d6ca19dafe21b4b983441274e7f12a
+timeCreated: 1513169449
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
new file mode 100644
index 0000000..2cfc4ad
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs
@@ -0,0 +1,242 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 03-Jan-18
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using System.Collections.Generic;
+using Tayx.Graphy.UI;
+using Tayx.Graphy.Utils;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioManager : MonoBehaviour, IMovable, IModifiableState
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "RectTransform".
+ * Check if we should add a "RequireComponent" for "AudioGraph".
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * Check if we should add a "RequireComponent" for "AudioText".
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private GameObject m_audioGraphGameObject = null;
+ [SerializeField] private Text m_audioDbText = null;
+
+ [SerializeField] private List<Image> m_backgroundImages = new List<Image>();
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioGraph m_audioGraph = null;
+ private G_AudioMonitor m_audioMonitor = null;
+ private G_AudioText m_audioText = null;
+
+ private RectTransform m_rectTransform = null;
+
+ private List<GameObject> m_childrenGameObjects = new List<GameObject>();
+
+ private GraphyManager.ModuleState m_previousModuleState = GraphyManager.ModuleState.FULL;
+ private GraphyManager.ModuleState m_currentModuleState = GraphyManager.ModuleState.FULL;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Start()
+ {
+ UpdateParameters();
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void SetPosition(GraphyManager.ModulePosition newModulePosition)
+ {
+ float xSideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.x);
+ float ySideOffset = Mathf.Abs(m_rectTransform.anchoredPosition.y);
+
+ m_audioDbText.alignment = TextAnchor.UpperRight;
+
+ switch (newModulePosition)
+ {
+ case GraphyManager.ModulePosition.TOP_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.up;
+ m_rectTransform.anchorMin = Vector2.up;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.TOP_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.one;
+ m_rectTransform.anchorMin = Vector2.one;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, -ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_LEFT:
+
+ m_rectTransform.anchorMax = Vector2.zero;
+ m_rectTransform.anchorMin = Vector2.zero;
+ m_rectTransform.anchoredPosition = new Vector2(xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.BOTTOM_RIGHT:
+
+ m_rectTransform.anchorMax = Vector2.right;
+ m_rectTransform.anchorMin = Vector2.right;
+ m_rectTransform.anchoredPosition = new Vector2(-xSideOffset, ySideOffset);
+
+ break;
+
+ case GraphyManager.ModulePosition.FREE:
+ break;
+ }
+ }
+
+ public void SetState(GraphyManager.ModuleState state, bool silentUpdate = false)
+ {
+ if (!silentUpdate)
+ {
+ m_previousModuleState = m_currentModuleState;
+ }
+
+ m_currentModuleState = state;
+
+ switch (state)
+ {
+ case GraphyManager.ModuleState.FULL:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(true);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(0);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.TEXT:
+ case GraphyManager.ModuleState.BASIC:
+ gameObject.SetActive(true);
+ m_childrenGameObjects.SetAllActive(true);
+ SetGraphActive(false);
+
+ if (m_graphyManager.Background)
+ {
+ m_backgroundImages.SetOneActive(1);
+ }
+ else
+ {
+ m_backgroundImages.SetAllActive(false);
+ }
+
+ break;
+
+ case GraphyManager.ModuleState.BACKGROUND:
+ gameObject.SetActive(true);
+ SetGraphActive(false);
+ m_childrenGameObjects.SetAllActive(false);
+
+ m_backgroundImages.SetAllActive(false);
+
+ break;
+
+ case GraphyManager.ModuleState.OFF:
+ gameObject.SetActive(false);
+ break;
+ }
+ }
+
+ public void RestorePreviousState()
+ {
+ SetState(m_previousModuleState);
+ }
+
+ public void UpdateParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_audioGraph .UpdateParameters();
+ m_audioMonitor .UpdateParameters();
+ m_audioText .UpdateParameters();
+
+ SetState(m_graphyManager.AudioModuleState);
+ }
+
+ public void RefreshParameters()
+ {
+ foreach (var image in m_backgroundImages)
+ {
+ image.color = m_graphyManager.BackgroundColor;
+ }
+
+ m_audioGraph .UpdateParameters();
+ m_audioMonitor .UpdateParameters();
+ m_audioText .UpdateParameters();
+
+ SetState(m_currentModuleState, true);
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_rectTransform = GetComponent<RectTransform>();
+
+ m_audioGraph = GetComponent<G_AudioGraph>();
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+ m_audioText = GetComponent<G_AudioText>();
+
+ foreach (Transform child in transform)
+ {
+ if (child.parent == transform)
+ {
+ m_childrenGameObjects.Add(child.gameObject);
+ }
+ }
+ }
+
+ private void SetGraphActive(bool active)
+ {
+ m_audioGraph.enabled = active;
+ m_audioGraphGameObject.SetActive(active);
+ }
+
+ #endregion
+ }
+}
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
new file mode 100644
index 0000000..86870f1
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioManager.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8c0448d8db852b54480670d291c04f1a
+timeCreated: 1514998347
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
new file mode 100644
index 0000000..74ce757
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs
@@ -0,0 +1,216 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.SceneManagement;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioMonitor : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Make the "FindAudioListener" not constantly use "Camera.main".
+ * --------------------------------------*/
+
+ #region Variables -> Private
+
+ private const float m_refValue = 1f;
+
+ private GraphyManager m_graphyManager = null;
+
+ private AudioListener m_audioListener = null;
+
+ private GraphyManager.LookForAudioListener m_findAudioListenerInCameraIfNull = GraphyManager.LookForAudioListener.ON_SCENE_LOAD;
+
+ private FFTWindow m_FFTWindow = FFTWindow.Blackman;
+
+ private int m_spectrumSize = 512;
+
+ private float[] m_spectrum;
+ private float[] m_spectrumHighestValues;
+
+ private float m_maxDB;
+
+ #endregion
+
+ #region Properties -> Public
+
+ /// <summary>
+ /// Current audio spectrum from the specified AudioListener.
+ /// </summary>
+ public float[] Spectrum { get { return m_spectrum; } }
+
+ /// <summary>
+ /// Highest audio spectrum from the specified AudioListener in the last few seconds.
+ /// </summary>
+ public float[] SpectrumHighestValues { get { return m_spectrumHighestValues; } }
+
+ /// <summary>
+ /// Maximum DB registered in the current spectrum.
+ /// </summary>
+ public float MaxDB { get { return m_maxDB; } }
+
+ /// <summary>
+ /// Returns true if there is a reference to the audio listener.
+ /// </summary>
+ public bool SpectrumDataAvailable { get { return m_audioListener != null;} }
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioListener != null)
+ {
+ // Use this data to calculate the dB value
+
+ AudioListener.GetOutputData(m_spectrum, 0);
+
+ float sum = 0;
+
+ for (int i = 0; i < m_spectrum.Length; i++)
+ {
+ sum += m_spectrum[i] * m_spectrum[i]; // sum squared samples
+ }
+
+ float rmsValue = Mathf.Sqrt(sum / m_spectrum.Length); // rms = square root of average
+
+ m_maxDB = 20 * Mathf.Log10(rmsValue / m_refValue); // calculate dB
+
+ if (m_maxDB < -80) m_maxDB = -80; // clamp it to -80dB min
+
+ // Use this data to draw the spectrum in the graphs
+
+ AudioListener.GetSpectrumData(m_spectrum, 0, m_FFTWindow);
+
+ for (int i = 0; i < m_spectrum.Length; i++)
+ {
+ // Update the highest value if its lower than the current one
+ if (m_spectrum[i] > m_spectrumHighestValues[i])
+ {
+ m_spectrumHighestValues[i] = m_spectrum[i];
+ }
+
+ // Slowly lower the value
+ else
+ {
+ m_spectrumHighestValues[i] = Mathf.Clamp
+ (
+ value: m_spectrumHighestValues[i] - m_spectrumHighestValues[i] * Time.deltaTime * 2,
+ min: 0,
+ max: 1
+ );
+ }
+ }
+ }
+ else if( m_audioListener == null
+ && m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ALWAYS)
+ {
+ m_audioListener = FindAudioListener();
+ }
+ }
+
+ private void OnDestroy()
+ {
+ UnityEngine.SceneManagement.SceneManager.sceneLoaded -= OnSceneLoaded;
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_findAudioListenerInCameraIfNull = m_graphyManager.FindAudioListenerInCameraIfNull;
+
+ m_audioListener = m_graphyManager.AudioListener;
+ m_FFTWindow = m_graphyManager.FftWindow;
+ m_spectrumSize = m_graphyManager.SpectrumSize;
+
+ if (m_audioListener == null
+ && m_findAudioListenerInCameraIfNull != GraphyManager.LookForAudioListener.NEVER)
+ {
+ m_audioListener = FindAudioListener();
+ }
+
+ m_spectrum = new float[m_spectrumSize];
+ m_spectrumHighestValues = new float[m_spectrumSize];
+ }
+
+ /// <summary>
+ /// Converts spectrum values to decibels using logarithms.
+ /// </summary>
+ /// <param name="linear"></param>
+ /// <returns></returns>
+ public float lin2dB(float linear)
+ {
+ return Mathf.Clamp(Mathf.Log10(linear) * 20.0f, -160.0f, 0.0f);
+ }
+
+ /// <summary>
+ /// Normalizes a value in decibels between 0-1.
+ /// </summary>
+ /// <param name="db"></param>
+ /// <returns></returns>
+ public float dBNormalized(float db)
+ {
+ return (db + 160f) / 160f;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ /// <summary>
+ /// Tries to find an audio listener in the main camera.
+ /// </summary>
+ private AudioListener FindAudioListener()
+ {
+ Camera mainCamera = Camera.main;
+
+ if (mainCamera != null)
+ {
+ return mainCamera.GetComponent<AudioListener>();
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ private void OnSceneLoaded(Scene scene, LoadSceneMode loadSceneMode)
+ {
+ if (m_findAudioListenerInCameraIfNull == GraphyManager.LookForAudioListener.ON_SCENE_LOAD)
+ {
+ m_audioListener = FindAudioListener();
+ }
+ }
+
+ private void Init()
+ {
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ UpdateParameters();
+
+ UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoaded;
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
new file mode 100644
index 0000000..d3c2dc2
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioMonitor.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 2216f4eff6a7a8a43b38b180fdd2fd9e
+timeCreated: 1513377074
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
new file mode 100644
index 0000000..44394c3
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs
@@ -0,0 +1,103 @@
+/* ---------------------------------------
+ * Author: Martin Pane (martintayx@gmail.com) (@tayx94)
+ * Collaborators: Lars Aalbertsen (@Rockylars)
+ * Project: Graphy - Ultimate Stats Monitor
+ * Date: 15-Dec-17
+ * Studio: Tayx
+ *
+ * This project is released under the MIT license.
+ * Attribution is not required, but it is always welcomed!
+ * -------------------------------------*/
+
+using UnityEngine;
+using UnityEngine.UI;
+using Tayx.Graphy.Utils.NumString;
+
+namespace Tayx.Graphy.Audio
+{
+ public class G_AudioText : MonoBehaviour
+ {
+ /* ----- TODO: ----------------------------
+ * Add summaries to the variables.
+ * Add summaries to the functions.
+ * Check if we should add a "RequireComponent" for "AudioMonitor".
+ * Improve the FloatString Init to come from the core instead.
+ * --------------------------------------*/
+
+ #region Variables -> Serialized Private
+
+ [SerializeField] private Text m_DBText = null;
+
+ #endregion
+
+ #region Variables -> Private
+
+ private GraphyManager m_graphyManager = null;
+
+ private G_AudioMonitor m_audioMonitor = null;
+
+ private int m_updateRate = 4;
+
+ private float m_deltaTimeOffset = 0;
+
+ #endregion
+
+ #region Methods -> Unity Callbacks
+
+ private void Awake()
+ {
+ Init();
+ }
+
+ private void Update()
+ {
+ if (m_audioMonitor.SpectrumDataAvailable)
+ {
+ if (m_deltaTimeOffset > 1f / m_updateRate)
+ {
+ m_deltaTimeOffset = 0f;
+
+ m_DBText.text = Mathf.Clamp(m_audioMonitor.MaxDB, -80f, 0f).ToStringNonAlloc();
+ }
+ else
+ {
+ m_deltaTimeOffset += Time.deltaTime;
+ }
+ }
+ }
+
+ #endregion
+
+ #region Methods -> Public
+
+ public void UpdateParameters()
+ {
+ m_updateRate = m_graphyManager.AudioTextUpdateRate;
+ }
+
+ #endregion
+
+ #region Methods -> Private
+
+ private void Init()
+ {
+ //TODO: Replace this with one activated from the core and figure out the min value.
+ if (!G_FloatString.Inited || G_FloatString.MinValue > -1000f || G_FloatString.MaxValue < 16384f)
+ {
+ G_FloatString.Init
+ (
+ minNegativeValue: -1001f,
+ maxPositiveValue: 16386f
+ );
+ }
+
+ m_graphyManager = transform.root.GetComponentInChildren<GraphyManager>();
+
+ m_audioMonitor = GetComponent<G_AudioMonitor>();
+
+ UpdateParameters();
+ }
+
+ #endregion
+ }
+} \ No newline at end of file
diff --git a/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
new file mode 100644
index 0000000..8b4fcd1
--- /dev/null
+++ b/Assets/Thirdparty/Tayx/Graphy - Ultimate Stats Monitor/Scripts/Audio/G_AudioText.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 766a588f9a6cb55499c66ea772072e11
+timeCreated: 1513377063
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: