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authorAndrew Lee <alee14498@protonmail.com>2020-12-05 14:41:33 -0500
committerAndrew Lee <alee14498@protonmail.com>2020-12-05 14:41:33 -0500
commit0a843187ae6b809f01cc839bf9c51402373dd2c8 (patch)
tree578cb7f8b37214be768e3883d44427b01039bb52 /Assets
parent130b3e793173aa90db8463a4f0a794319aa47b76 (diff)
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Discord is no longer required to run the game
Diffstat (limited to 'Assets')
-rw-r--r--Assets/Scripts/DiscordController.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/Assets/Scripts/DiscordController.cs b/Assets/Scripts/DiscordController.cs
index 8086e15..1b9fcd5 100644
--- a/Assets/Scripts/DiscordController.cs
+++ b/Assets/Scripts/DiscordController.cs
@@ -1,5 +1,4 @@
using UnityEngine;
-using UnityEngine.Serialization;
public class DiscordController : MonoBehaviour
{
@@ -14,7 +13,7 @@ public class DiscordController : MonoBehaviour
// Use this for initialization
void Start () {
System.Environment.SetEnvironmentVariable("DISCORD_INSTANCE_ID", "0");
- Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.Default);
+ Discord = new Discord.Discord(applicationID, (System.UInt64)global::Discord.CreateFlags.NoRequireDiscord);
var activityManager = Discord.GetActivityManager();
var activity = new Discord.Activity
{