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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs b/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs new file mode 100644 index 0000000..ac3754d --- /dev/null +++ b/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Views/BuildStatusButton.cs @@ -0,0 +1,53 @@ +using System; +using UnityEditor; +using UnityEditor.Collaboration; +using UnityEngine; + +#if UNITY_2019_1_OR_NEWER +using UnityEngine.UIElements; +#else +using UnityEngine.Experimental.UIElements; +#endif + +namespace UnityEditor.Collaboration +{ + internal class BuildStatusButton : Button + { + private readonly string iconPrefix = "Icons/Collab.Build"; + private readonly string iconSuffix = ".png"; + Label labelElement = new Label(); + Image iconElement = new Image() {name = "BuildIcon"}; + + public BuildStatusButton(Action clickEvent) : base(clickEvent) + { + iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture; + labelElement.text = "Build Now"; + Add(iconElement); + Add(labelElement); + } + + public BuildStatusButton(Action clickEvent, BuildState state, int failures) : base(clickEvent) + { + switch (state) + { + case BuildState.InProgress: + iconElement.image = EditorGUIUtility.Load(iconPrefix + iconSuffix) as Texture; + labelElement.text = "In progress"; + break; + + case BuildState.Failed: + iconElement.image = EditorGUIUtility.Load(iconPrefix + "Failed" + iconSuffix) as Texture; + labelElement.text = failures + ((failures == 1) ? " failure" : " failures"); + break; + + case BuildState.Success: + iconElement.image = EditorGUIUtility.Load(iconPrefix + "Succeeded" + iconSuffix) as Texture; + labelElement.text = "success"; + break; + } + + Add(iconElement); + Add(labelElement); + } + } +} |
