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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md | |
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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md b/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md new file mode 100644 index 0000000..65a980d --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/CHANGELOG.md @@ -0,0 +1,112 @@ +# Changelog
+## [1.1.11] - 2020-01-16
+- Fixed test runner dlls got included into player build (case 1211624)
+- Passing a non-full-path of XML file for -testResults in Unity Batchmode issue resolved, now passing "result.xml" creates the result file in the project file directory (case 959078)
+- Respect Script Debugging build setting when running tests
+
+## [1.1.10] - 2019-12-19
+- Introduced PostSuccessfulLaunchAction callback
+- Fixed an issue where canceling a UnityTest while it was running would incorrectly mark it as passed instead of canceled.
+- Added command line argument for running tests synchronously.
+- The test search bar now handles null values correctly.
+- The test output pane now retains its size on domain reloads.
+
+## [1.1.9] - 2019-12-12
+- Rolled back refactoring to the test run system, as it caused issues in some corner cases.
+
+## [1.1.8] - 2019-11-15
+- Ensured that a resumed test run is continued instantly.
+
+## [1.1.7] - 2019-11-14
+- Fixed an issue with test runs after domain reload.
+
+## [1.1.6] - 2019-11-12
+- Building a player for test will no longer look in unrelated assemblies for relevant attributes.
+
+## [1.1.5] - 2019-10-23
+- Fixed a regression to synchronous runs introduced in 1.1.4.
+
+## [1.1.4] - 2019-10-15
+- Running tests in batch mode now correctly returns error code 3 (RunError) when a timeout or a build error occurs.
+- Fixed an issue where a test run in a player would time out, if the player takes longer than 10 minutes to run.
+- Added command line argument and api setting for specifying custom heartbeat timeout for running on players.
+
+## [1.1.3] - 2019-09-23
+- Fixed a regression where tests in a player would report a timeout after a test run is finished.
+- Made it possible for the ui to change its test items when the test tree changes without script compilation.
+- Added synchronous runs as an option to the TestRunnerApi.
+
+## [1.1.2] - 2019-09-11
+- Fixed an issue where Run Selected would run all tests in the category, if a category filter was selected, regardless of what tests were selected.
+- Unsupported attributes used in UnityTests now give an explicit error.
+- Added support for the Repeat and Retry attributes in UnityTests (case 1131940).
+- Tests with a explicit timeout higher than 10 minutes, no longer times out after running longer than 10 minutes when running from command line (case 1125991).
+- Fixed a performance regression in the test runner api result reporting, introduced in 2018.3 (case 1109865).
+- Fixed an issue where parameterized test fixtures would not run if selected in the test tree (case 1092244).
+- Pressing Clear Results now also correctly clears the counters on the test list (case 1181763).
+- Prebuild setup now handles errors logged with Debug.LogError and stops the run if any is logged (case 1115240). It now also supports LogAssert.Expect.
+
+## [1.1.1] - 2019-08-07
+- Tests retrieved as a test list with the test runner api incorrectly showed both mode as their TestMode.
+- Fixed a compatibility issue with running tests from rider.
+
+## [1.1.0] - 2019-07-30
+- Introduced the TestRunnerApi for running tests programmatically from elsewhere inside the Editor.
+- Introduced yield instructions for recompiling scripts and awaiting a domain reload in Edit Mode tests.
+- Added a button to the Test Runner UI for clearing the results.
+
+## [1.0.18] - 2019-07-15
+- Included new full documentation of the test framework.
+
+## [1.0.17] - 2019-07-11
+- Fixed an issue where the Test Runner window wouldn’t frame selected items after search filter is cleared.
+- Fixed a regression where playmode test application on the IOS platform would not quit after the tests are done.
+
+## [1.0.16] - 2019-06-20
+- Fixed an issue where the Test Runner window popped out if it was docked, or if something else was docked next to it, when re-opened (case 1158961)
+- Fixed a regression where the running standalone playmode tests from the ui would result in an error.
+
+## [1.0.15] - 2019-06-18
+- Added new `[TestMustExpectAllLogs]` attribute, which automatically does `LogAssert.NoUnexpectedReceived()` at the end of affected tests. See docs for this attribute for more info on usage.
+- Fixed a regression where no tests would be run if multiple filters are specified. E.g. selecting both a whole assembly and an individual test in the ui.
+- Fixed an issue where performing `Run Selected` on a selected assembly would run all assemblies.
+- Introduced the capability to do a split build and run, when running playmode tests on standalone devices.
+- Fixed an error in ConditionalIgnore, if the condition were not set.
+
+## [1.0.14] - 2019-05-27
+- Fixed issue preventing scene creation in IPrebuildSetup.Setup callback when running standalone playmode tests.
+- Fixed an issue where test assemblies would sometimes not be ordered alphabetically.
+- Added module references to the package for the required modules: imgui and jsonserialize.
+- Added a ConditionalIgnore attribute to help ignoring tests only under specific conditions.
+- Fixed a typo in the player test window (case 1148671).
+
+## [1.0.13] - 2019-05-07
+- Fixed a regression where results from the player would no longer update correctly in the UI (case 1151147).
+
+## [1.0.12] - 2019-04-16
+- Added specific unity release to the package information.
+
+## [1.0.11] - 2019-04-10
+- Fixed a regression from 1.0.10 where test-started events were triggered multiple times after a domain reload.
+
+## [1.0.10] - 2019-04-08
+- Fixed an issue where test-started events would not be fired correctly after a test performing a domain reload (case 1141530).
+- The UI should correctly run tests inside a nested class, when that class is selected.
+- All actions should now correctly display a prefix when reporting test result. E.g. "TearDown :".
+- Errors logged with Debug.LogError in TearDowns now append the error, rather than overwriting the existing result (case 1114306).
+- Incorrect implementations of IWrapTestMethod and IWrapSetUpTearDown now gives a meaningful error.
+- Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class (case 1142553).
+- Fixed a regression introduced in 1.0.9 where tests with the Explicit attribute could no longer be executed.
+
+## [1.0.9] - 2019-03-27
+- Fixed an issue where a corrupt instance of the test runner window would block for a new being opened.
+- Added the required modules to the list of package requirements.
+- Fixed an issue where errors would happen if the test filter ui was clicked before the ui is done loading.
+- Fix selecting items with duplicate names in test hierarchy of Test Runner window (case 987587).
+- Fixed RecompileScripts instruction which we use in tests (case 1128994).
+- Fixed an issue where using multiple filters on tests would sometimes give an incorrect result.
+
+## [1.0.7] - 2019-03-12
+### This is the first release of *Unity Package com.unity.test-framework*.
+
+- Migrated the test-framework from the current extension in unity.
|
