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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-get-test-results.md | |
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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-get-test-results.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-get-test-results.md new file mode 100644 index 0000000..e337ef9 --- /dev/null +++ b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/extension-get-test-results.md @@ -0,0 +1,45 @@ +# How to get test results
+You can receive callbacks when the active test run, or individual tests, starts and finishes. You can register callbacks by invoking `RegisterCallbacks` on the [TestRunnerApi](./reference-test-runner-api.md) with an instance of a class that implements [ICallbacks](./reference-icallbacks.md). There are four `ICallbacks` methods for the start and finish of both the whole run and each level of the test tree.
+
+## Example
+An example of how listeners can be set up:
+
+> **Note**: Listeners receive callbacks from all test runs, regardless of the registered `TestRunnerApi` for that instance.
+
+``` C#
+public void SetupListeners()
+{
+ var api = ScriptableObject.CreateInstance<TestRunnerApi>();
+ api.RegisterCallbacks(new MyCallbacks());
+}
+
+private class MyCallbacks : ICallbacks
+{
+ public void RunStarted(ITestAdaptor testsToRun)
+ {
+
+ }
+
+ public void RunFinished(ITestResultAdaptor result)
+ {
+
+ }
+
+ public void TestStarted(ITestAdaptor test)
+ {
+
+ }
+
+ public void TestFinished(ITestResultAdaptor result)
+ {
+ if (!result.HasChildren && result.ResultState != "Success")
+ {
+ Debug.Log(string.Format("Test {0} {1}", result.Test.Name, result.ResultState));
+ }
+ }
+}
+```
+
+> **Note**: The registered callbacks are not persisted on domain reloads. So it is necessary to re-register the callback after a domain reloads, usually with [InitializeOnLoad](https://docs.unity3d.com/Manual/RunningEditorCodeOnLaunch.html).
+
+It is possible to provide a `priority` as an integer as the second argument when registering a callback. This influences the invocation order of different callbacks. The default value is zero. It is also possible to provide `RegisterCallbacks` with a class instance that implements [IErrorCallbacks](./reference-ierror-callbacks.md) that is an extended version of `ICallbacks`. `IErrorCallbacks` also has a callback method for `OnError` that invokes if the run fails to start, for example, due to compilation errors or if an [IPrebuildSetup](./reference-setup-and-cleanup.md) throws an exception.
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