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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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+# UnityPlatform attribute
+
+Use this attribute to define a specific set of platforms you want or do not want your test(s) to run on.
+
+You can use this attribute on the test method, test class, or test assembly level. Use the supported [RuntimePlatform](https://docs.unity3d.com/ScriptReference/RuntimePlatform.html) enumeration values to specify the platforms. You can also specify which platforms to test by passing one or more `RuntimePlatform` values along with or without the include or exclude properties as parameters to the [Platform](https://github.com/nunit/docs/wiki/Platform-Attribute) attribute constructor.
+
+The test(s) skips if the current target platform is:
+
+- Not explicitly specified in the included platforms list
+- In the excluded platforms list
+
+```c#
+using UnityEngine;
+using UnityEngine.TestTools;
+using NUnit.Framework;
+
+[TestFixture]
+public class TestClass
+{
+ [Test]
+ [UnityPlatform(RuntimePlatform.WindowsPlayer)]
+ public void TestMethod()
+ {
+ Assert.AreEqual(Application.platform, RuntimePlatform.WindowsPlayer);
+ }
+}
+```
+
+## Properties
+
+| Syntax | Description |
+| --------------------------- | ------------------------------------------------------------ |
+| `RuntimePlatform[] exclude` | List the platforms you do not want to have your tests run on. |
+| `RuntimePlatform[] include` | A subset of platforms you need to have your tests run on. |
+