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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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+# QuaternionEqualityComparer
+
+Use this utility to compare two [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) objects for equality with [NUnit](http://www.nunit.org/) assertion constraints. Use the static instance `QuaternionEqualityComparer.Instance` to have the default calculation error value set to 0.00001f. For any other custom error value, use the [one argument constructor](#constructors).
+
+## Static properties
+
+| Syntax | Description |
+| ---------- | ---------------------------------------------------------- |
+| `Instance` | A comparer instance with the default error value 0.00001f. |
+
+## Constructors
+
+| Syntax | Description |
+| ------------------------------------------------ | ------------------------------------------------------------ |
+| `QuaternionEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom allowed error value. |
+
+## Public methods
+
+| Syntax | Description |
+| ----------------------------------------------------- | ------------------------------------------------------------ |
+| `bool Equals(Quaternion expected, Quaternion actual)` | Compares the `actual` and `expected` `Quaternion` objects for equality using the [Quaternion.Dot](https://docs.unity3d.com/ScriptReference/Quaternion.Dot.html) method. |
+
+## Example
+
+```c#
+[TestFixture]
+public class QuaternionTest
+{
+ [Test]
+ public void VerifyThat_TwoQuaternionsAreEqual()
+ {
+ var actual = new Quaternion(10f, 0f, 0f, 0f);
+ var expected = new Quaternion(1f, 10f, 0f, 0f);
+ var comparer = new QuaternionEqualityComparer(10e-6f);
+
+ Assert.That(actual, Is.EqualTo(expected).Using(comparer));
+
+ //Using default error 0.00001f
+ actual = new Quaternion(10f, 0f, 0.1f, 0f);
+ expected = new Quaternion(1f, 10f, 0.1f, 0f);
+
+ Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance));
+ }
+}
+```
+