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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-20 19:09:33 -0400 |
| commit | 7c1e566113d59699af1624186c64eca67f063fc6 (patch) | |
| tree | 5a6850a695986872d5d0b09d7dab8421628fe33e /Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test-assembly.md | |
| parent | dd117b77aae1d8be7563b360d05b842a73b7dab2 (diff) | |
| download | Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.gz Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.tar.bz2 Project-Sandbox-7c1e566113d59699af1624186c64eca67f063fc6.zip | |
Upgraded Unity
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diff --git a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test-assembly.md b/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test-assembly.md deleted file mode 100644 index 778a4d6..0000000 --- a/Library/PackageCache/com.unity.test-framework@1.1.11/Documentation~/workflow-create-test-assembly.md +++ /dev/null @@ -1,17 +0,0 @@ -# Workflow: **How to create a new test assembly**
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-Unity Test Framework looks for a test inside any assembly that references [NUnit](http://www.nunit.org/). We refer to such assemblies as `TestAssemblies`. The [Test Runner](./getting-started.md) UI can help you set up `TestAssemblies`. **Play Mode** and **Edit Mode** tests need to be in separate assemblies.
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-In the **Test Runner** window, you will see an **EditMode** tab enabled by default, as well as a **Create EditMode Test Assembly Folder** button.
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-Click the button to create a *Tests* folder with a respective .asmdef file by default. Change the name of the new [Assembly Definition](https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html), if necessary, and press Enter to accept it.
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-In the Inspector window, it should have references to **nunit.framework.dll***,* **UnityEngine.TestRunner,** and **UnityEditor.TestRunner** assemblies, as well as **Editor** preselected as a target platform.
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-> **Note**: The **UnityEditor.TestRunner** reference is only available for [Edit Mode tests](./edit-mode-vs-play-mode-tests.md#edit-mode-tests).
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