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authorAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-04-19 17:19:32 -0400
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diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs
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+using System;
+using UnityEngine;
+
+namespace TMPro
+{
+ /// <summary>
+ /// A basic element of text representing a pictograph, image, sprite or emoji.
+ /// </summary>
+ [Serializable]
+ public class TMP_SpriteCharacter : TMP_TextElement
+ {
+ /// <summary>
+ /// The name of the sprite element.
+ /// </summary>
+ public string name
+ {
+ get { return m_Name; }
+ set
+ {
+ if (value == m_Name)
+ return;
+
+ m_Name = value;
+ m_HashCode = TMP_TextParsingUtilities.GetHashCodeCaseSensitive(m_Name);
+ }
+ }
+
+ /// <summary>
+ /// The hashcode value which is computed from the name of the sprite element.
+ /// This value is read-only and updated when the name of the text sprite is changed.
+ /// </summary>
+ public int hashCode { get { return m_HashCode; } }
+
+
+ // =============================================
+ // Private backing fields for public properties.
+ // =============================================
+
+ [SerializeField]
+ private string m_Name;
+
+ [SerializeField]
+ private int m_HashCode;
+
+
+ // ********************
+ // CONSTRUCTORS
+ // ********************
+
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public TMP_SpriteCharacter()
+ {
+ m_ElementType = TextElementType.Sprite;
+ }
+
+ /// <summary>
+ /// Constructor for new sprite character.
+ /// </summary>
+ /// <param name="unicode">Unicode value of the sprite character.</param>
+ /// <param name="glyph">Glyph used by the sprite character.</param>
+ public TMP_SpriteCharacter(uint unicode, TMP_SpriteGlyph glyph)
+ {
+ m_ElementType = TextElementType.Sprite;
+
+ this.unicode = unicode;
+ this.glyphIndex = glyph.index;
+ this.glyph = glyph;
+ this.scale = 1.0f;
+ }
+
+ }
+} \ No newline at end of file