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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs | |
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Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs')
| -rw-r--r-- | Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs new file mode 100644 index 0000000..ff9032d --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs @@ -0,0 +1,62 @@ +using System;
+using UnityEngine;
+using UnityEngine.TextCore;
+
+namespace TMPro
+{
+ public enum TextElementType : byte
+ {
+ Character = 0x1,
+ Sprite = 0x2,
+ }
+
+ /// <summary>
+ /// Base class for all text elements like Character and SpriteCharacter.
+ /// </summary>
+ [Serializable]
+ public class TMP_TextElement
+ {
+ /// <summary>
+ /// The type of text element which can be a character or sprite.
+ /// </summary>
+ public TextElementType elementType { get { return m_ElementType; } }
+
+ /// <summary>
+ /// The unicode value (code point) of the character.
+ /// </summary>
+ public uint unicode { get { return m_Unicode; } set { m_Unicode = value; } }
+
+ /// <summary>
+ /// The glyph used by this text element.
+ /// </summary>
+ public Glyph glyph { get { return m_Glyph; } set { m_Glyph = value; } }
+
+ /// <summary>
+ /// The index of the glyph used by this text element.
+ /// </summary>
+ public uint glyphIndex { get { return m_GlyphIndex; } set { m_GlyphIndex = value; } }
+
+ /// <summary>
+ /// The relative scale of the character.
+ /// </summary>
+ public float scale { get { return m_Scale; } set { m_Scale = value; } }
+
+ // =============================================
+ // Private backing fields for public properties.
+ // =============================================
+
+ [SerializeField]
+ protected TextElementType m_ElementType;
+
+ [SerializeField]
+ private uint m_Unicode;
+
+ private Glyph m_Glyph;
+
+ [SerializeField]
+ private uint m_GlyphIndex;
+
+ [SerializeField]
+ private float m_Scale;
+ }
+}
|
