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| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
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| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md | 15 |
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diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md new file mode 100644 index 0000000..8d6a9c6 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/crv_hide.md @@ -0,0 +1,15 @@ +# Hiding and showing curves + +For the selected Animation clip, the Curves view includes a hierarchical list of the properties with animation curves. Expand, collapse, select, and deselect the properties in this list to filter which animation curves show in the Curves view. + +For example, to show only the X-axis animation curves for the position of a GameObject, expand **Position**, select the **Position.x** property, and then press F to frame the animation curve for the **Position.x** property. + + + +_Curves view showing the animation curve for the Position.x property_ + +There are many ways to expand, collapse, select, and deselect animation curves: + +* Click the Triangle icon of a parent property to expand and collapse its list of child properties. +* Hold Shift and click to select contiguous properties. +* Hold Command/Control and click to select discontiguous properties. Hold Command/Control and click a selected property to deselect it. |
