diff options
| author | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
|---|---|---|
| committer | Andrew Lee <alee14498@protonmail.com> | 2020-04-19 17:19:32 -0400 |
| commit | c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 (patch) | |
| tree | ee4d51c7c1d633e11f46453ef1edd3c77c4ef9f7 /Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md | |
| download | Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.gz Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.tar.bz2 Project-Sandbox-c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78.zip | |
Inital commit
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md')
| -rw-r--r-- | Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md new file mode 100644 index 0000000..57760ee --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/insp_clp_ctrl_com.md @@ -0,0 +1,34 @@ +# Control clip common properties + +Use the Inspector window to change the common properties of a Control clip. You can only create a Control clip in a Control track. A Control clip is a special clip that controls a nested Timeline instance, Particle System, Prefab instance, or ITimeControl Script, depending on how you create the Control clip: + +* If you create the Control clip from a GameObject with a Playable Director component associated with a Timeline Asset, then the Control clip controls a nested Timeline instance. If the GameObject parents other GameObjects associated with many Timeline Assets, then the Control clip controls multiple Timeline instances. +* If you create the Control clip from a GameObject with a Particle System component, then the Control clip controls a Particle System. +* If you create the Control clip from a GameObject linked to a Prefab, then the Control clip controls a Prefab instance. +* If you create the Control clip from a GameObject with a script that implements the ITimeControl interface, then the Control clip controls an ITimeControl Script. + +The common properties of a Control clip include its name and Clip Timing properties. Not all common properties apply to all types of Control clips. + + + +_Inspector window when selecting a Control clip in the Timeline window_ + +## Display Name + +The name of the Control clip shown in the Timeline window. + +## Clip Timing properties + +Use the **Clip Timing** properties to position and change the duration of the Control clip. + +Most timing properties are expressed in both seconds (s) and frames (f). When specifying seconds, a **Clip Timing** property accepts decimal values. When specifying frames, a property only accepts integer values. For example, if you attempt to enter 12.5 in a frames (f) field, the Inspector window sets the value to 12 frames. + +Depending on the [selected Clip Edit mode](clp_about.md), changing the **Start**, **End** or **Duration** of a Control clip may create an insert or replace clips on the same track. You cannot create a blend between Control clips. + +|**Property:** |**Description:** | +|:---|:---| +|**Start**|The frame or time (in seconds) when the Control clip starts. Changing the Start changes the position of the Control clip on its track in the Timeline Asset.<br />Changing the Start also affects the End. Changing the Start sets the End to the new Start value plus the Duration.| +|**End**|The frame or time (in seconds) when the Control clip ends.<br />Changing the End also affects the Start. Changing the End sets the Start to the new End value minus the Duration.| +|**Duration**|The duration of the clip in frames or seconds.<br />Changing the Duration also affects the End. Changing the Duration sets the End to the Start value plus the new Duration.| +|**Clip In**|Sets the offset of when the Control clip starts playing. The Clip In property only affects Particle Systems and nested Timeline instances.| +|**Speed Multiplier**|A speed multiplier that affects the playback speed of the Control clip. This value must be greater than 0. The Speed Multiplier property only affects Particle Systems and nested Timeline instances.| |
