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authorAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
committerAndrew Lee <alee14498@protonmail.com>2020-08-20 23:40:50 -0400
commit3af4c218c0e70167db23a6303d2af30aff37d2fe (patch)
tree927f29edcf54ab562f40f3d1c6cb69287c7f5980 /Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs
parentb6daed0af784f4e9bc13329dd87c671b06ee1c65 (diff)
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Removed a bunch of stuff; Changes
Diffstat (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs')
-rw-r--r--Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs124
1 files changed, 0 insertions, 124 deletions
diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs
deleted file mode 100644
index cd4c3a4..0000000
--- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Actions/ItemAction.cs
+++ /dev/null
@@ -1,124 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using UnityEngine;
-using UnityEngine.Timeline;
-
-namespace UnityEditor.Timeline
-{
- [ActiveInMode(TimelineModes.Default)]
- abstract class ItemAction<T> : MenuItemActionBase where T : class
- {
- public abstract bool Execute(WindowState state, T[] items);
-
- protected virtual MenuActionDisplayState GetDisplayState(WindowState state, T[] items)
- {
- return items.Length > 0 ? MenuActionDisplayState.Visible : MenuActionDisplayState.Disabled;
- }
-
- protected virtual string GetDisplayName(T[] items)
- {
- return menuName;
- }
-
- public bool CanExecute(WindowState state, T[] items)
- {
- return GetDisplayState(state, items) == MenuActionDisplayState.Visible;
- }
-
- protected virtual void AddMenuItem(WindowState state, T[] items, List<MenuActionItem> menuItem)
- {
- var mode = TimelineWindow.instance.currentMode.mode;
- menuItem.Add(
- new MenuActionItem()
- {
- category = category,
- entryName = GetDisplayName(items),
- shortCut = this.shortCut,
- isChecked = false,
- isActiveInMode = IsActionActiveInMode(this, mode),
- priority = priority,
- state = GetDisplayState(state, items),
- callback = () => Execute(state, items)
- }
- );
- }
-
- public static bool HandleShortcut(WindowState state, Event evt, T item)
- {
- T[] items = { item };
-
- foreach (ItemAction<T> action in actions)
- {
- var attr = action.GetType().GetCustomAttributes(typeof(ShortcutAttribute), true);
-
- foreach (ShortcutAttribute shortcut in attr)
- {
- if (shortcut.MatchesEvent(evt))
- {
- if (s_ShowActionTriggeredByShortcut)
- Debug.Log(action.GetType().Name);
-
- if (!IsActionActiveInMode(action, TimelineWindow.instance.currentMode.mode))
- return false;
-
- var result = action.Execute(state, items);
- state.Refresh();
- state.Evaluate();
- return result;
- }
- }
- }
-
- return false;
- }
-
- static List<ItemAction<T>> s_ActionClasses;
-
- static List<ItemAction<T>> actions
- {
- get
- {
- if (s_ActionClasses == null)
- {
- s_ActionClasses = GetActionsOfType(typeof(ItemAction<T>)).Select(x => (ItemAction<T>)x.GetConstructors()[0].Invoke(null)).ToList();
- }
-
- return s_ActionClasses;
- }
- }
-
- public static void GetMenuEntries(T[] items, List<MenuActionItem> menuItems)
- {
- if (items == null || items.Length == 0)
- return;
-
- foreach (var action in actions)
- {
- if (action.showInMenu)
- action.AddMenuItem(TimelineWindow.instance.state, items, menuItems);
- }
- }
-
- public static bool Invoke<TAction>(WindowState state, T[] items)
- where TAction : ItemAction<T>
- {
- var itemsDerived = items.ToArray();
-
- if (!itemsDerived.Any())
- return false;
-
- var action = actions.FirstOrDefault(x => x.GetType() == typeof(TAction));
-
- if (action != null)
- return action.Execute(state, itemsDerived);
-
- return false;
- }
-
- public static bool Invoke<TAction>(WindowState state, T item)
- where TAction : ItemAction<T>
- {
- return Invoke<TAction>(state, new[] {item});
- }
- }
-}